Add minContribution property for compute GSplat contribution culling#8571
Merged
mvaligursky merged 1 commit intomainfrom Apr 1, 2026
Merged
Add minContribution property for compute GSplat contribution culling#8571mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
Conversation
…lling Add a user-controllable minContribution threshold to GSplatParams that culls splats whose total visual contribution (opacity × projected area) is negligible. Replaces the previous hardcoded depth-dependent culling with a single uniform decoupled from minPixelSize, giving users direct control over the quality/performance trade-off. Default 2.0 yields ~32% frame time reduction on dense scenes with no visible quality loss. Made-with: Cursor
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
minContributionproperty toGSplatParamsthat culls splats whose total visual contribution (opacity × projected area) falls below a user-controllable thresholdGSPLAT_RENDERER_COMPUTE); default value of2.0yields ~32% frame time reduction on dense scenes with very small visible quality lossPublic API Changes
New
GSplatParams.minContributionproperty: