fix: improve compute GSplat tile entry buffer scaling to reduce overflow artifacts#8574
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mvaligursky merged 1 commit intomainfrom Apr 2, 2026
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…low artifacts Increases grow headroom from 10% to 50%, uses gradual multiplier shrink (10% decay per cycle) instead of snapping to measured usage, and raises SHRINK_THRESHOLD from 10 to 200 to preserve buffer capacity longer. Made-with: Cursor
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Improves the dynamic tile entry buffer scaling in the compute GSplat renderer to reduce visual artifacts (missing splats) caused by buffer overflow when the camera rapidly reveals many close-up splats.
Changes:
ENTRY_HEADROOM_MULTIPLIER = 1.5) so the buffer has more room after an overflow-triggered resizeSHRINK_THRESHOLDfrom 10 to 200 consecutive low-usage readbacks before considering a shrink, keeping existing buffer capacity longerPerformance: