perf: remove workgroup-level early-out atomics from rasterize pass#8596
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mvaligursky merged 1 commit intomainfrom Apr 14, 2026
Merged
perf: remove workgroup-level early-out atomics from rasterize pass#8596mvaligursky merged 1 commit intomainfrom
mvaligursky merged 1 commit intomainfrom
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WGSL lacks a fused barrier+vote intrinsic like CUDA's __syncthreads_count, so emulating workgroup-level early-out with atomics+barriers costs 3 synchronization points per batch. Remove the atomic dance and rely on per-thread branchless early-out instead.
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Remove the per-batch workgroup-level early-out (atomicStore/atomicAdd/atomicLoad + barriers) from the tile rasterizer. WGSL lacks a fused barrier+vote intrinsic like CUDA's
__syncthreads_count, so emulating it with atomics costs 3 synchronization points per batch of 64 splats.Changes:
doneCountatomic anddoneCountSharedworkgroup variablesthreadDoneflag that skips evaluation via branchless ALU once all 4 pixels saturateWORKGROUP_SIZEconstantPerformance: