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fix(gsplat): stereo XR viewport width for hybrid projector#8664

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mvaligursky merged 1 commit into
mainfrom
mv-gsplat-hybrid-xr-viewport-width
May 1, 2026
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fix(gsplat): stereo XR viewport width for hybrid projector#8664
mvaligursky merged 1 commit into
mainfrom
mv-gsplat-hybrid-xr-viewport-width

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sortGpuHybrid now halves viewportWidth when the scene camera has XR session and two views, matching Renderer#setCameraUniforms so hybrid projector focal / viewport uniforms align with per-eye rendering.

Match Renderer#setCameraUniforms when two XR views are active so
hybrid focal / screen math aligns with per-eye half-frame width.
@mvaligursky mvaligursky self-assigned this May 1, 2026
@mvaligursky mvaligursky merged commit d88f7c4 into main May 1, 2026
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@mvaligursky mvaligursky deleted the mv-gsplat-hybrid-xr-viewport-width branch May 1, 2026 13:15
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