examples: Convert XR examples to AppBase and WebGPU device setup#8725
Merged
Conversation
Replace pc.Application with createGraphicsDevice, AppOptions, and AppBase across remaining XR examples; drop WEBGPU_DISABLED where present; align input and resource handlers with each example's needs.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Overview
Migrates the remaining XR engine examples from
pc.Applicationto the explicitcreateGraphicsDevice+AppOptions+AppBasepattern used elsewhere, removes// @config WEBGPU_DISABLEDso examples follow the globaldeviceType(WebGL / WebGPU), and wires minimalcomponentSystems/resourceHandlersper example.Changes
ar-anchors-persistence,ar-hit-test,ar-hit-test-anchors,ar-mesh-detection,ar-plane-detection—AppBase, alpha canvas, XR manager, render/camera/light; mesh/plane examples addScreen+Element+ElementInputand font handlers for world labels.vr-controllers,vr-movement— addModelComponentSystemwhere needed,ContainerHandlerfor GLB.xr-hands,xr-menu,xr-picking,xr-ui— align device creation, input (canvas/window), and systems (e.g. UI, physics, audio forxr-menuunchanged in behavior).related to #7404