refactor: omit default texCoord in glTF exporter texture info#8741
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Follow-up cleanup for #8728. Only write texCoord on texture info objects when the material uses a non-default UV channel, matching the rest of the exporter's "omit defaults" convention.
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Follow-up cleanup for #8728.
GltfExporter.attachTexturenow omits thetexCoordfield on texture info objects when the material uses the default UV0 channel.Changes:
texCoordwhenmaterial[\${semantic}Uv`]` is non-zero.metallicFactor,roughnessFactor,KHR_texture_transform.scale/offset/rotation).texCoordas0, so the exported asset is functionally identical for any conformant loader — just slightly smaller JSON in the common UV0-only case.No public API changes.