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Best additions are features that make the demo clear, interactive, and robust for non-technical visitors.
High-Impact Features (Do These First)
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Kiosk/Attract Mode
- Auto-start camera orbit after inactivity.
- Cycle through 3 curated scenes every 20-30s.
- Big overlay: “Real-time Path Tracing | Press any key to interact”.
Why: keeps booth engaging even when nobody is touching controls.
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One-Key Preset System
- Keys 1..4: Fast, Balanced, Beauty, Extreme.
- Each preset changes resolution scale, spp, max depth, BVH, and lighting quality.
Why: you can instantly recover performance if machine/room conditions are bad.
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Feature Toggles for Live “Wow” Moments
- Hotkeys for BVH, CUDA/CPU, direct-only vs full GI, roughness sweep.
- Brief on-screen toast: “BVH OFF: 18 FPS -> ON: 92 FPS”.
Why: audience sees algorithmic value immediately.
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Camera Tour Bookmarks
- Save 5 cinematic camera viewpoints and animate transitions.
- Each viewpoint has a one-line explanation (“Caustics through glass”, “Soft area-light shadows”).
Why: gives structure and narrative, not random camera movement.
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Clean HUD + Presenter Mode
- Minimal HUD for public.
- Hidden advanced HUD for you (frame time breakdown, rays/sec, sample count).
Why: avoids intimidating UI while preserving your debugging visibility.
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Screenshot + QR Export
- Press P to save frame and auto-generate a QR to image or result page.
- Why: visitors can take something home and share it.
Very Good If You Have Time
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Interactive Material Painter
- Click an object to cycle material presets (diffuse, metal, glass, emissive).
Teaches materials instantly.
- Click an object to cycle material presets (diffuse, metal, glass, emissive).
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Time-of-Day Slider
- Simple lighting/environment rotation over “morning/noon/sunset/night”.
Very intuitive for the public.
- Simple lighting/environment rotation over “morning/noon/sunset/night”.
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Object Spawn Toy
- Spawn random spheres with random materials in a sandbox corner.
“Build your own scene” attracts crowds.
- Spawn random spheres with random materials in a sandbox corner.
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Comparison Split-Screen
- Left: rasterized approximation or low samples.
- Right: path-traced convergence.
Great educational hook.
So overall quick wins
- Preset profiles (start samples, target FPS behavior, adaptive depth).
- Kiosk orbit + idle detection.
- Live BVH/CUDA toggles with overlay stats.
- Curated YAML scene pack specifically for short demos.
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