This repository was archived by the owner on Mar 8, 2026. It is now read-only.
Version 1.6.0
- Added "light" image editing/effects: resize, tint, brightness, contrast and flip (horizontal and vertical)
- all effects are done live on the GPU
- when the project is saved a new image with the effects applied is generated
device_2D.luauses this image so that it works with Render2Ddevice_2D.luaalso stores which original image + effects were used so that when reloaded in RE Edit, it works as well- Watch it in action
- Added a menu entry "File/Delete unused images" to figure out which images (under GUI2D) are used by the project and which ones are not
- Added a performance menu to tweak the frame rate
- Use
Altkey to disable most filters (used when selecting images or properties in drop down lists) - Internally, massive refactoring of the code to use raylib as the backend for ImGui:
- much more common code between Windows and macOS
- using custom OpenGL shader (for effects on GPU)
- generate the panel (using raylib + custom shader) into a texture to be rendered as an image in ImGui