-
base features
- 🟩 modular structure with dynamic loading of module libraries
- 🟩 control via config file
-
tier 1 modules
- 🟥 TPM2 EK + PCR0–10 quote + nonce
- 🟥 TPM2 sealed keys (offline attestation)
- 🟥 verified Boot + sbverify/sbattach checks
- 🟥 seccomp-bpf strict profile
- 🟥 landlock filesystem restrictions
- 🟥 fs-verity signatures on game files/libs
- 🟥 bubblewrap / systemd-nspawn sandbox
- 🟥 systemd-confine + DynamicUser + ProtectSystem=strict
-
tier 2 modules
- 🟥 IMA-appraisal + custom policy (verify every executable & library the game loads)
- 🟥 kernel lockdown = integrity + signed modules only
- 🟥 signed eBPF CO-RE monitoring/blocking
- 🟥 exact PCR whitelisting + mandatory sealed keys
- purely user-mode anti-cheat baseline that is objectively stronger and less invasive than current windows kernel-level solutions by leveraging linux-native security subsystems
- experimental more agressive kernel level mode (tier 2)
- extra features for immutable distros to increase security further
GitHub @dylan15404 · X @minorponky