Building AI-powered products and tools. I learn by shipping.
📍 Beijing | 🌐 Portfolio | LinkedIn
| Project | What It Does | Stack |
|---|---|---|
| GoG CS Bot | RAG vs Long Context comparison for game customer service | Qwen · Supabase · FastAPI · React |
| Andrew/Talk to Ji | Memory-enabled conversational agent with persona grounding | DashScope · Supabase · Weibo voice data |
| Game Market Intel Agent | Automated competitor reports → Feishu via agentic query loop | SensorTower API · Function Calling · Feishu Bot |
| AI Werewolf 狼人杀 | Multi-agent social deduction game | Multi-agent architecture · Qwen |
Some repos are in active development — links go live as projects ship.
LLM / AI: Qwen (DashScope) · RAG · Function Calling · Multi-Agent · Prompt Engineering
Domain: Mobile Game Operations · Overseas Publishing · Live Ops · Player Analytics
- 🎓 MS Data Analytics Engineering — Northeastern University (2025)
- 🎓 MS Biology — Beijing Forestry University
- 🇯🇵🇸🇪🇺🇸 Studied & worked across Tokyo, Sweden, and Boston
- 📸 Street photographer (Ricoh GR III) · 💃 Zumba & Latin dance · 🐕 Corgi parent (Pheebo)
I build things to understand them. Edward Scissorhands is on the roadmap.