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Episode 2 Relight and Settings Improvements

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@postmemetic postmemetic released this 14 Jun 20:45
· 2 commits to master since this release

Episode 2 has gotten the re-remaster treatment! I also made the settings far simpler, so they should no longer take anything more than a master's degree to interact with. Hopefully the presets make it easier to get a beautiful experience without needing to watch 8 Digital Foundry videos. There are also some fixes in there to help users that have ended up in a broken state recover to safe settings.

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How to install/run:

  1. Purchase and install Duke Nukem 3D: 20th Anniversary World Tour (or otherwise have it installed on your computer - you need a commercial version of Duke 3D to use with the Duke-RT engine fork)
  2. Download the .zip file in the assets section from this release
  3. Unzip Duke-RT to your computer
  4. Run launch-duke-rt.cmd in that folder
  5. Give it the path to your Duke 3D install (if it doesn't find it automatically)
  6. Let it grab the normal maps from Duke World Tour (if that's your Duke version, will still work without them)
  7. Let it open your browser to grab the voxels
  8. Download the voxels from that site
  9. Go back to the Duke-RT console window and hit enter
  10. Let it unpack the voxels into its own directory for you
  11. Proceed into the game
  12. Always run via launch-duke-rt.cmd in the future
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New stuff (cumulative starting from 0.3.0:

  • Episode 2 main level lighting pass
    • Added new lights throughout areas that had no visible light sources
    • Updated emissive behavior in some areas to make things sane and visually coherent
    • Fixed some busted materials
  • Settings profile system and simplified settings menus (advanced options still available)
  • Crash monitoring and settings recovery
  • Episode 1 re-light treatment
  • Added red glow effect to enemy laser fire
  • Fixed missing skyboxes on levels like E1L4 and E1L5
  • Fixed skyboxes looking deep-fried
  • Fixed flickering light effects from weapon impacts like the devastator
  • Reduced muzzle flash intensity and reach (cowards)
  • Even more launcher/installer simplification
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What's coming up:

  • Fix for moving surface blurriness like sliding panels, rotating models, etc
  • Fix for mirror blurriness
  • Fix for glitchy mirrors when not running with DLRR
  • Episode 3 remastering
  • Performance improvements
  • Volumetrics like weapon smoke
  • Better water
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