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Teams

COMPLETE BASED TEAM = 1 Based Catcher, 5 Helpers

BATTLE/TRAINING READY TEAM = 1 Based Catcher alone can battle

Team Components

Based Catchers

Purpose: Based Catchers are a PFP-style character and are the flagship product of the BCDC ecosystem.

Supply: 20,000 total. 10,000 in mint packs (1 per pack), 10,000 in booster packs (1 in every 100 packs).

Team Implications: Maximum of 1 Based Catcher per team. Required in order to battle.

Level Ups: As the Based Catcher spends more time in the training arena it gains more training experience (0-1000). As it spends more time in the battle arena it gains more battle experience (0-1000). Can have 1 based catcher per team.

Scoring: 1-100 for each of the following categories: Strength, Valor, Intelligence, Speed, Magic.

Based Helpers

Based Helpers will be categorized into 6 evolutionary phases: Compactors, Dumpsters, Scavengers, Assassins, Demigods, and Gods.

Purpose: Based Helpers initially are a not a unique character. Droids are used to enhance the overall team. Droids specialize in certain traits.

Supply: 3,050,000 total Compactors --> 610,000 Dumpsters --> 122,000 Scavengers --> 24,400 Assassins --> 4880 Demigods --> 976 Gods. 50,000 Compcators in mint packs (5 per pack). 3,000,000 Compcators in booster packs (3 per pack). Burn mechanism will alter supply overtime.

Team Implications: Each team can have up to 5 Helpers.

Scoring: Scoring will vary by Evolutionary Phase

  • Compcators: 10 points each in two categories (Strength, Valor, Intelligence, Speed, Magic)
  • Dumpsters: 20 points each in two categories
  • Scavengers: 40 points each in three categories
  • Assassins: 80 points each in three categories
  • Demigods: 80 points each in every category
  • Gods: 160 points each in every category

Level Ups: In order to go up in evolutionary phase, one must burn 5 of the previous phase. IE burn 5 compcators to get 1 dumpster, burn 5 dumpsters to get 1 scavenger and so on. At higher levels, users may be required to also add fuel and single use NFTs/boosters in order to go up in evoluationary phase

Single use boosters

These can be added at the time of the battle to help in the following categores: Strength, Valor, Intelligence, Speed, Magic. These will include items like based grenades, based nukes, based lasers, based shields, based potion, based encyclopedia, etc. These will be one time use only and will be burned after a battle. These will be distributed via the booster packs.

Based Grenade: Can be used by any team with any experience. Will add 20 strength points in battle. Supply: (1/10 packs, 100,000 total, supply diminishes as they are burned with use...this is true of all single use items)

Based Lasers: Can only be used by a team with with >100 training experience. Will add 100 strength points in battle. Supply: (1/30 packs, 33,333 total)

Based Nuke: Can only be used by a team with >200 training experience. Will add 500 strength points in battle. Supply: (1/100 packs, 10,000 total)

Based Courage: Can be used by any team with any experience. Will add 20 Valor points in battle. Supply: (1/10 packs, 100,000 total)

Based Amulet: Can be used by a team with >100 training experience. Will add 100 Valor points in battle Supply: (1/30 packs, 33,333 total)

Based Heart: Can be used by a team with >200 training experience. Will add 500 valor points in battle. Supply: (1/100 packs, 10,000 total)

Based Book: Can be used by any team with any experience. Will add 20 Intelligence points in battle. Supply: (1/10 packs, 100,000 total)

Based Encylopedia: Can be used by a team with >100 training experience. Will add 100 Intelligence points in battle Supply: (1/30 packs, 33,333 total)

Based Computer: Can be used by a team with >200 training experience. Will add 500 Intelligence points in battle Supply: (1/100 packs, 10,000 total)

Based Caffeine: Can be used by any team with any experience. Will add 20 Speed points in battle. Supply: (1/10 packs, 100,000 total)

Based Boosters: Can be used by a team with >100 training experience. Will add 100 Speed points in battle Supply: (1/30 packs, 33,333 total)

Based Rockets: Can be used by a team with >200 training experience. Will add 500 Speed points in battle Supply: (1/100 packs, 10,000 total)

Based Potion: Can be used by any team with any experience. Will add 20 Magic points in battle. Supply: (1/10 packs, 100,000 total)

Based Staff: Can be used by a team with >100 training experience. Will add 100 Magic points in battle Supply: (1/30 packs, 33,333 total)

Based Ring: Can be used by a team with >200 training experience. Will add 500 Speed points in battle Supply: (1/100 packs, 10,000 total)

Notes:

  • Since there is a burn mechanism, unclear if these will need the training and battle points like the Based Catchers. Each team can have 5 Helpers.

Tokens, Points, etc:

Fuel (token): Fuel will be used to help power the ecosystem. Fuel will be earned during training. Fuel can be used to wager during battles. Fuel can be used to mint booster packs. Each mint pack will contain 100 fuel.

Experience Points

Training Experience

Battle System

Battle Traits

  • Strength: Characters with high strength have raw physical power to crush obstacles and overpower their foes.
  • Valor: Characters with high valor show courage and determination in battle, inspiring their allies and striking fear into their enemies.
  • Intelligence: Characters with high intelligence are strategic thinkers, able to outsmart their opponents and solve complex problems.
  • Speed: Characters with high speed are lightning-fast and agile, able to dodge attacks and move quickly around their opponents.
  • Magic: Characters with high magic can conjure powerful spells and harness the mystical energies of the universe aid them in battle.

Battle Trait Interactions:

  • Strength vs. Valor: Teams with high strength will have an advantage over teams with high valor, and will often overpower them in battle.
  • Valor vs. Intelligence: Teams with high valor will have an advantage over teams with high intelligence, and will often outlast them in battle.
  • Intelligence vs. Strength: Teams with high intelligence will have an advantage over teams with with high strength, and will often outmaneuver them in battle.
  • Speed vs. Strength: Teams with high speed will have an advantage over teams with high strength, and will often evade them in battle.
  • Magic vs. Speed: Teams with high magic will have an advantage over teams with high speed, and will often slow them down in battle.
  • Strength vs. Magic: Teams with high strength will have an advantage over teams with high magic, and will often break them down in battle.

Game Locations

Training Arena

Place your team in the training arena and earn fuel (can also earn other things?)

Battle Arena

Choose to battle against another team (must have Based Catcher on team to battle another team with a Based Catcher). Teams are allowed to wager fuel, droids, and Based Juniors during these battles. If your team loses, anything wagered will go to the team that wins (10% of fuel to community treasury). Can also allow others (no need to own anything in the BCDC ecosystem) to wager on Battles of the Week or tournaments.

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