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battleanimobj y fix values are hard-coded #1147

@Rangi42

Description

@Rangi42

data/battle_anims/objects.asm passes raw hex numbers to parameter \2 of battleanimobj; these might be further identifiable.

  • $00: POKE_BALL, POKE_BALL_BLOCKED, SURF, HAZE, SANDSTORM, PERISH_SONG, RAIN, B0, ENEMYFEET_1ROW, PLAYERHEAD_1ROW, ENEMYFEET_2ROW, PLAYERHEAD_2ROW
  • $40: POWDER, HEAL_BELL_NOTE, MORNING_SUN, SPITE
  • $48: MIST, SMOG, PETAL_DANCE
  • $50: CHICK, SKULL_CROSSBONE, HEAL_BELL
  • $68: LEECH_SEED, COTTON_SPORE
  • $70: SPIKES, ENCORE_STAR
  • $78: RAZOR_LEAF, POISON_GAS, ATTRACT
  • $80: WATER_GUN, WARP, HARDEN, AMNESIA, ASLEEP, MIMIC, BONEMERANG, SWIFT, WITHDRAW, DRAIN, CONVERSION2, METRONOME_SPARKLE, HEART, ANGER, CONVERSION, NIGHTMARE, IN_NIGHTMARE, LOVELY_KISS, SWEET_KISS, SKETCH, ENCORE_HAND, GLIMMER, MOONLIGHT, FORESIGHT
  • $88: SOLAR_BEAM_CHARGE, ABSORB_CENTER, ABSORB, LEER, LEER_TIP, SCREEN, SHINY, SKY_ATTACK, SPEED_LINE, SHARPEN, DEFENSE_CURL, AGILITY, LOCK_ON, MIND_READER, HIDDEN_POWER, MEAN_LOOK, PSYCH_UP
  • $90: HIT_BIG, HIT, HIT_SMALL, PUNCH_SHAKE, DRAGON_RAGE, FLAMETHROWER, FIRE_SPIN, FIRE_BLAST, BURNED, BLIZZARD, ICE, ICE_BEAM, EXPLOSION1, ACID, BETA_BALL_POOF, BUBBLE, SING, RECOVER, THUNDER_WAVE, THUNDERBOLT_SPARKS, THUNDERBOLT_CORE, THUNDERSHOCK_SPARKS, THUNDERSHOCK_CORE, CLAMP, BITE, SOUND, WAVE, CONFUSE_RAY, SAND, PARALYZED, STRING_SHOT, HORN, NEEDLE, SLUDGE_BOMB, SONICBOOM_JP_UNUSED, BONE_CLUB, KINESIS, METRONOME_HAND, DISABLE, SAFEGUARD, PROTECT, POWDER_SNOW, DRAGONBREATH, SPIDER_WEB, ZAP_CANNON, CURSE, SWAGGER, BELLY_DRUM_NOTE, SHOOTING_SPARKLE, FLOWER
  • $98: BEAM, BEAM_TIP, SONICBOOM_JP, LICK, FLAME_WHEEL, AEROBLAST, SHADOW_BALL
  • $a0: BALL_POOF, SMOKE, SMOKESCREEN, OCTAZOOKA, PRESENT, CAKE_UNUSED
  • $a8: DIG_SAND, DIG_PILE, SACRED_FIRE, BATON_PASS, BELLY_DRUM_HAND, BETA_PURSUIT
  • $aa: EMBER
  • $b0: STRENGTH, SEISMIC_TOSS, THUNDER_CENTER, THUNDER_LEFT, THUNDER_RIGHT, EGG, FOCUS, GROWTH, SWORDS_DANCE, MILK_DRINK
  • $b4: SLUDGE, HYDRO_PUMP
  • $b8: ICE_BUILDUP, FROZEN, MASTER_BALL_SPARKLE, GUST, RAPID_SPIN, ANCIENTPOWER
  • $c0: DESTINY_BOND
  • $ff: HIT_BIG_YFIX, HIT_YFIX, HIT_SMALL_YFIX, PUNCH, KICK, PALM, FANG, EXPLOSION2, BIG_ROCK, SMALL_ROCK, CUT_DOWN_LEFT, CUT_DOWN_RIGHT, CUT_UP_RIGHT, CUT_LONG_DOWN_LEFT, CUT_LONG_DOWN_RIGHT, VINE_WHIP1, VINE_WHIP2, RAZOR_WIND1, RAZOR_WIND2, BIND1, BIND2, PAY_DAY, BONE_RUSH, FLASH, THIEF, CROSS_CHOP1, CROSS_CHOP2, ROCK_SMASH, COTTON

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