The interface tour (G183): Home, Workflow, the demo/ folder in Install & run
Windows: the Kinetrace shortcut (0.5.3): start without run.bat, pin it, opt-in Start menu entry (X40)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Install & run = docs/INSTALL.md (Mac first run, gated models, where Kinetrace keeps things, uninstalling); Home: what deleting the folder keeps; Human bodies: models/sam-3d-body-dinov3
Docs for v0.4.0 and v0.4.1: animal layers, GoPro footage, point tools, many cameras on screen, the cameras' order
v0.4.0: animals as layers (LAYERS, "<animal> <part>" names, per-animal skeletons, holding points opt-in), several
animals in one silhouette pass, GoPro metadata and lens model, point tools, lens profile export / load, the save
question before opening another video, convert masks --animal.
v0.4.1: CAMERAS as one line per camera with an eye and a disclosure, views arranged by their title bars, the timeline's
thin line where another camera has a point, the cameras' order in Open Folder / Add video / Camera order..., hidden
cameras in an every-camera run, Save pressed during a run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Docs for v0.3.1: 3D -> Set World Axes, DLTdv exports = points + _pointnames only, Body re-runs keep poses on a miss, on-body points bring the segment, the run scope saved per camera, and the code review's other changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Which point model to use (Moving spot for single-point targets), the new mouse gestures, optional gated models (SAM 3, SAM 3D Body), and the documentation of last week's changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Licence (PolyForm Noncommercial), updating (Help > Check for Updates, update scripts, releases), Track menu, no progress bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Install and run: no Python needed, any OS, GPU used when faster, the GPU / CPU badge, what a machine without a GPU loses
Install-and-Run rewritten for the launchers that fetch their own Python and
the system check; Home and the folder map updated; Limitations, Human-Bodies
and Segments say what runs slower or is off without an NVIDIA GPU (SAM 3D
Body); Testing lists verify_portable and the Windows / bootstrap CI jobs.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Working with other programs: every format in and out, the converter, pixel conventions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Documentation moved from docs/guide in the main repository
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>