Small fast targets: no footage details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Limitations: motion sync and small far-away movers; Small fast targets: no footage details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Docs for v0.4.0 and v0.4.1: animal layers, GoPro footage, point tools, many cameras on screen, the cameras' order
v0.4.0: animals as layers (LAYERS, "<animal> <part>" names, per-animal skeletons, holding points opt-in), several
animals in one silhouette pass, GoPro metadata and lens model, point tools, lens profile export / load, the save
question before opening another video, convert masks --animal.
v0.4.1: CAMERAS as one line per camera with an eye and a disclosure, views arranged by their title bars, the timeline's
thin line where another camera has a point, the cameras' order in Open Folder / Add video / Camera order..., hidden
cameras in an every-camera run, Save pressed during a run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Docs for v0.3.1: 3D -> Set World Axes, DLTdv exports = points + _pointnames only, Body re-runs keep poses on a miss, on-body points bring the segment, the run scope saved per camera, and the code review's other changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Which point model to use (Moving spot for single-point targets), the new mouse gestures, optional gated models (SAM 3, SAM 3D Body), and the documentation of last week's changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>