Skip to content

WEBGL : make orbitControl() smoother and more continuous #2497

@a-y-u-s-h

Description

@a-y-u-s-h

Nature of issue?

  • Found a bug
  • Existing feature enhancement
  • New feature request

Most appropriate sub-area of p5.js?

  • Color
  • Core
  • Data
  • Events
  • Image
  • IO
  • Math
  • Typography
  • Utilities
  • WebGL
  • Other (specify if possible)

Feature enhancement details:

I think orbitControl() function in WEBGL mode should behave more like (or exactly like..) this sketch. As of right now, when user releases button after click, the camera position goes back to previous position instantly, which doesn't feel like desired behaviour.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions