Nature of issue?
Most appropriate sub-area of p5.js?
Feature enhancement details:
I think orbitControl() function in WEBGL mode should behave more like (or exactly like..) this sketch. As of right now, when user releases button after click, the camera position goes back to previous position instantly, which doesn't feel like desired behaviour.
Nature of issue?
Most appropriate sub-area of p5.js?
Feature enhancement details:
I think
orbitControl()function in WEBGL mode should behave more like (or exactly like..) this sketch. As of right now, when user releases button after click, the camera position goes back to previous position instantly, which doesn't feel like desired behaviour.