Topic
As p5 sees increased adoption for mobile AR/VR, what can we do to make sure things run more smoothly? Here are a few points to discuss:
In general, it seems like we should do some profiles to get some data on what parts are slowest on mobile in order to decide what approach would help.
Topic
As p5 sees increased adoption for mobile AR/VR, what can we do to make sure things run more smoothly? Here are a few points to discuss:
NONEstroke cap/join type so that applications targeting mobile can opt out of the extra geometry of higher fidelity strokes?p5.Geometryusing existing modeling commands. #5393)In general, it seems like we should do some profiles to get some data on what parts are slowest on mobile in order to decide what approach would help.