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Before Contributing (Code)
If you're not experienced with contributing to Github projects, I recommend watching a few tutorial videos first and getting familiar with the concepts.
- Toni (gdscript) is the project lead. Reach out to her if you need help with Github/Godot.
- drywall is good with Blender. Idk just sayin.
When creating a new branch (for making a specific change), base it on ###-Next and name it ###-slop-yourbranchnamehere
The Main branch contains the latest "stable" code. This is the code that made it past playtesting without any critical issues.
This is the unstable code. ###-Next is numbered according to the current "checkpoint" we're working on. Checkpoints try to achieve a limited collection of project goals.
New branches for implementing stuff should be based on ###-Next.
- The naming convention should be
###-slop-yourbranchnamehereCleaning up your code as you go is advised, but sometimes we gotta refactor anyway. - These branches are named
###-tidy-specificnamehere
I developed my coding style during Godot 3. They didn't have a standardized coding style back then so everyone made up their own. Here's mine:
https://github.com/programnoir/GDTemplate/wiki/Coding-Style-Guidelines
I'm expecting some deviation in contributions, but the more everything matches up, the better.