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A fast algorithm for finding the pole of inaccessibility of a polygon

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psvantares/polylabel-unity

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Polylabel Unity

Description

A fast algorithm for finding polygon pole of inaccessibility, the most distant internal point from the polygon outline (not to be confused with centroid)

Source

  • A fast algorithm for finding the pole of inaccessibility of a polygon (converted from JS to C#) - Mapbox PolyLabel
  • Obj converted from svg file (used Blender) - SVG world map

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A fast algorithm for finding the pole of inaccessibility of a polygon

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