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Grids (2016)

This project is an exploration of various types of grids (rectangular, hexagonal, 3D, etc) for use in strategy and puzzle games.

This project uses Processing and Python Mode for Processing.

Once we get a clean API prototyped in Python, I plan to translate the code to C# for use in Unity.

The Processing sketch has several examples. To switch between them, use Ctrl + Left and Ctrl + Right

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Exploring grids in various coordinate systems (2016)

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