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fix(etch): edge rendering quality improvements#55

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avrabe merged 1 commit intomainfrom
fix/edge-visibility
Mar 20, 2026
Merged

fix(etch): edge rendering quality improvements#55
avrabe merged 1 commit intomainfrom
fix/edge-visibility

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@avrabe avrabe commented Mar 20, 2026

Dedup waypoints, offset labels, thicker strokes, port label sizing

Render containers → edges → leaf nodes (was: edges → all nodes).
Add port label margin to prevent clipping.

Trace: skip

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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⚠️ Performance Alert ⚠️

Possible performance regression was detected for benchmark 'Rivet Criterion Benchmarks'.
Benchmark result of this commit is worse than the previous benchmark result exceeding threshold 1.20.

Benchmark suite Current: 9e05dab Previous: 348123d Ratio
link_graph_build/10000 34924877 ns/iter (± 2227806) 26044573 ns/iter (± 1280400) 1.34
diff/10000 10701965 ns/iter (± 715961) 7901975 ns/iter (± 310920) 1.35

This comment was automatically generated by workflow using github-action-benchmark.

@avrabe avrabe merged commit d80b36b into main Mar 20, 2026
31 of 33 checks passed
@avrabe avrabe deleted the fix/edge-visibility branch March 20, 2026 06:04
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