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implement a physics subsystem #11

@punytroll

Description

@punytroll

This issue serves as a brain dump for all things related to the future physics subsystem.

Currently the positions and orientations are accessible through the VisualizationPrototype of the respective class. But Markers are specifically NOT a visual aspect.

Extract the physical properties of meshes from the littlem file into a separate description file which can be loaded separately into the physics subsystem.

For the moment this should include:

  • slot positions and orientations
  • mesh positions and orientations in the model
  • exhaust positions, radii and orientations in the ship class
  • muzzle positions

Basically the physics system is always involved, whenever something moves or turns.
But what about particle systems?

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