This issue serves as a brain dump for all things related to the future physics subsystem.
Currently the positions and orientations are accessible through the VisualizationPrototype of the respective class. But Markers are specifically NOT a visual aspect.
Extract the physical properties of meshes from the littlem file into a separate description file which can be loaded separately into the physics subsystem.
For the moment this should include:
- slot positions and orientations
- mesh positions and orientations in the model
- exhaust positions, radii and orientations in the ship class
- muzzle positions
Basically the physics system is always involved, whenever something moves or turns.
But what about particle systems?
This issue serves as a brain dump for all things related to the future physics subsystem.
Currently the positions and orientations are accessible through the VisualizationPrototype of the respective class. But Markers are specifically NOT a visual aspect.
Extract the physical properties of meshes from the littlem file into a separate description file which can be loaded separately into the physics subsystem.
For the moment this should include:
Basically the physics system is always involved, whenever something moves or turns.
But what about particle systems?