This was made to help me and people like me who want to learn the more niche rules of phasmo beyond what's mentioned in the journal. Thanks goes out to the streamer Insym for educating an army of phasmo nerds and getting me interested in speedrunning. <3
Contributions welcome! Please make a PR with your source and include last confirm month/yr it worked.
<indenifiable characteristics that might be helpful to quickly ctrl+f>
- <a characteristic I preceive to be a strength for the ghost> -- <Last date I heard it worked>
- <a characteristic I preceive to be a weakness for the ghost> -- <Last date I heard it worked>
Drop sanity
- Banshee like ability, randomly drop 15% sanity when close to ghost, rare (fact check the %?) -- Oct 2021
- Supposed to be able to smudge to lock in room, but not super confirmed/helpful -- Aug 2021
- Doesn't hunt for 3 mins when smudged, others 1.5 -- Aug 2021
- Footstep noises spaced 2-15 seconds, others 15-45 -- Aug 2021
- Can teleport to player -- Aug 2021
- Step in salt will make it more aggressive, but also easier to figure out -- Aug 2021
- blinks longer periods of time during a hunt. Makes it harder to see when looping. -- Aug 2021
- Now taking a photo they will show in photo but immediately disappear after -- Sept 2021
- Throw multiple items at once. -- Aug 2021
- Create fake emf 5 spikes on activity board in truck -- Aug 2021
- Can be hard to find in an empty room w/o things to throw -- Aug 2021
- Reduces sanity of all players instead of just one now. -- Feb 2022
- 2% sanity drain per object thrown. -- Feb 2022
- Can hunt at any sanity, rare -- Oct 2021
- Objectives "escape ghost" "repel ghost" harder because won't work unless target leaves house or does it themselves. -- Aug 2021
- Singing ghost events now drain extra 5% sanity just on banshee's target. -- Feb 2022
- Banshees will only check their targets sanity % for initiating a hunt in multiplayer. -- Feb 2022
- Picks a target. When target isn't in house, hunts closest person normally. When target in house, will only kill target, others could run into ghost and survive -- Aug 2021
- Can use Para Mic to hear wailing occasionally -- Feb 2022
- Banshees will often wander toward their target when roaming -- Feb 2022
Fast, drop sanity
- Speed boost when power's on and far from player. Effective on large maps and dangerous. (Note: at 2.5x speed, is still not as fast as Rev [3x speed]) -- Aug 2021
- Can drop sanity [how much?], super rare -- Aug 2021
- Speed boost ineffective on small maps plus breaking los ez -- Aug 2021
- Jinn faster when they don't see a player and are just roaming around -- Aug 2021
Hunts early
- In the dark, they can hunt at 60% sanity. -- Oct 2021
- Turning on lights may not help, could roam even a bit further into a dark room and back and then start a hunt. -- Aug 2021
- In the light, they can hunt at 40% sanity -- Oct 2021
- Cannot turn on lights -- Aug 2021
Fast
- 3x speed when los. ‘Nuff said. Slower when it doesn’t see player. Just hide wherever you can. -- Aug 2021
- Not active. Can take forever to get evidence. - Aug 2021
- 2 people in the ghost room can’t hunt at all - Aug 2021
- For every 1% of average sanity lost, ghost event chance is increased by 2% (capped at normal activity). -- Feb 2022
Hunts early
- Can hunt at 70% sanity -- Oct 2021
- Successful oujia board questions won’t drop sanity -- Aug 2021 (replaced?)
- Crucifix range almost doubled (5m pretty sure) -- Feb 2022
- Tends to be more active from Insym’s experience with tracked stats -- Aug 2021
- When throws objects, throws at “high speed” further -- Aug 2021
Fast
- Faster when cold. Insym thinks is pretty negligible, especially on small maps. Probably more deadly on large maps. -- Aug 2021
- Double the chance to turn off power. -- Feb 2022
- No longer can turn on the power, as this would stop them accelerating. -- Mar 2022
- Maximum speed has been increased, and will change speed between smaller temperature bracket (1.4m/s = 15°C+, 1.75m/s = 12°C, 2.1m/s = 9°C, 2.3m/s = 6°C, 2.5m/s = 3°C, 2.7m/s = 0°C)
- Slower than most ghosts with breaker on. -- Aug 2021
- Will now show their breath in room temperatures of 3°C or lower. -- Feb 2022
Hunts early
- Can hunt at 80% sanity when talking. But will hunt close by if hunting early. -- Oct 2021
- Can only hear you close by during a hunt -- Aug 2021
Hunts early
- Killing someone will make it more likely to hunt after blowing out candle. (After two kills it's 100% likely to hunt after blowing out candle(?)) -- Oct 2021
- Any fire (lighter, candle, campfire) disables early hunt -- Oct 2021
- The hunt can start at either twin. Main ghost or last interaction twin did -- Oct 2021
- The twin won't set off motion sensors/etc but will interact with enviornment. -- Oct 2021
- Has a passive ability with a chance to happen involving fingerprints no one has figured out yet -- Oct 2021
- 50% (or 40%?) chance of leaving fingerprints -- Oct 2021
- Doesn't shapeshift or anything too obvious -- Oct 2021
Early hunt(?), Fast
- Near active electrical items can hunt faster (2nd to rev speed) even without player los -- Oct 2021
Speed: player 1.6x, jinn (max) 2.5x, rev 3x -- Aug 2021
Crucifix: range normally 3m for all ghosts except Demon (5m) -- Feb 2022
Ghost events: drop sanity by 10% -- Aug 2021
Fingerprints: most ghosts have a 75% chance of leaving fingerprints -- Oct 2021
Sanity pills: (goes up in 5s) 40% amateur, 25% in nightmare
Oujia board: failed questions 40% drop, successful questions 10% drop -- Oct 2021 (Pre-halloween update)
Front door: only closes during hunts or ghost event. Ghost can't close it by touching it like other doors -- Oct 2021
‘The Tower’ card and Voodoo Doll pins can now force the ghost to interact with the Ghost Writing Book, DOTS Projector and doors, instead of only interacting with clutter -- Feb 2022
Voodoo Doll’s sanity drain has been reduced to 5% for normal pins and 10% for heart pins -- Feb 2022