Unhide flying robot frames#138
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protocol-1903 merged 2 commits intopyanodon:masterfrom Sep 6, 2025
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Why? |
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The flying robot frame is an item that can be created from a recipe, can exist in arbitrary inventories and be transferred between them, and is an ingredient in making mk2 logistics and construction robots, so it seems reasonable for it to not be hidden. The existing code looks like it intends to unhide it, but "hidden" is a field and not a flag. Unhiding it will make it easier to set filters on inserters or similar actions, and one user claimed in the helpdesk discord channel that it acted strange and resulted in several thousand excess flying robot frames, which I assume was caused by it being hidden. |
protocol-1903
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Sep 6, 2025
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got it, thanks! |
notnotmelon
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Sep 15, 2025
* changelog * Unhide flying robot frames (#138) * Update changelog.txt * Change field instead of flags * Added Dutch locale (#136) * Added Dutch locale * Autotech 2.0 (#139) * Adapt codebase to style required by autotech 2.0 * Remove dead code. * Mark sand classification as autotech_is_not_primary_recipe = true * Removed recipe.autotech_is_not_primary_recipe Replaced with `recipe.results[n].autotech_ignore` * Regenerate cache files. * Fix plastics tech having no dependancies. * Regenerate cache files. * Changelog * Rename autotech_ignore -> autotech_is_not_primary_source * Enforce linux-style line endings. * Regenerate cache files. * Fixed hidden tech issue with uranium ammo. * Fixed hidden tech issue with nexelit and chromium. * Regenerate cache files. * Changelog * Changelog --------- Co-authored-by: lambdalemon <lemonjameslem@protonmail.com> Co-authored-by: przemo1232 <79700515+przemo1232@users.noreply.github.com> Co-authored-by: Majildian <31296540+Majildian@users.noreply.github.com> Co-authored-by: QatSquirrel <79841562+QatSquirrel@users.noreply.github.com>
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Identical to #137 but source is a branch instead of master on the fork.