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-Installation Ok sous XP, mais bug 'opengl' lors du chargement de l'appli #19

@python4d

Description

@python4d

SORTIE CONSOLE.LOG:

(c) Dynamic3D/Python4D - 01/2013 - Version 1.0A
OpenGL, version utilisée:1.4.0
Bienvenue sur l'interface OpenGL/Python du projet IMD3D
Traceback (most recent call last):
File "IMD3D\VueOpenGL.pyc", line 655, in mDessine
File "IMD3D\VueOpenGL.pyc", line 737, in _mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 130, in mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 551, in TextureBitmap
File ".\OpenGL\latebind.py", line 45, in call
return self._finalCall( _args, *_named )
File ".\OpenGL\wrapper.py", line 791, in wrapperCall
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'valeur non valide',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArguments = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
)
)
Traceback (most recent call last):
File "IMD3D\VueOpenGL.pyc", line 655, in mDessine
File "IMD3D\VueOpenGL.pyc", line 737, in _mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 130, in mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 551, in TextureBitmap
File ".\OpenGL\latebind.py", line 41, in call
return self._finalCall( _args, *_named )
File ".\OpenGL\wrapper.py", line 791, in wrapperCall
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'valeur non valide',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArguments = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
)
)
Traceback (most recent call last):
File "IMD3D\VueOpenGL.pyc", line 655, in mDessine
File "IMD3D\VueOpenGL.pyc", line 737, in _mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 130, in mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 551, in TextureBitmap
File ".\OpenGL\latebind.py", line 41, in call
return self._finalCall( _args, *_named )
File ".\OpenGL\wrapper.py", line 791, in wrapperCall
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'valeur non valide',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArguments = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
)
)
Traceback (most recent call last):
File "IMD3D\VueOpenGL.pyc", line 655, in mDessine
File "IMD3D\VueOpenGL.pyc", line 737, in _mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 130, in mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 551, in TextureBitmap
File ".\OpenGL\latebind.py", line 41, in call
return self._finalCall( _args, *_named )
File ".\OpenGL\wrapper.py", line 791, in wrapperCall
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'valeur non valide',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArguments = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
)
)
Traceback (most recent call last):
File "IMD3D\VueOpenGL.pyc", line 655, in mDessine
File "IMD3D\VueOpenGL.pyc", line 737, in _mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 130, in mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 551, in TextureBitmap
File ".\OpenGL\latebind.py", line 41, in call
Traceback (most recent call last):
File "IMD3D\VueOpenGL.pyc", line 655, in mDessine
File "IMD3D\VueOpenGL.pyc", line 737, in _mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 130, in mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 551, in TextureBitmap
File ".\OpenGL\latebind.py", line 41, in call
return self._finalCall( _args, *_named )
File ".\OpenGL\wrapper.py", line 791, in wrapperCall
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'valeur non valide',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArguments = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
)
)
Traceback (most recent call last):
File "IMD3D\VueOpenGL.pyc", line 655, in mDessine
File "IMD3D\VueOpenGL.pyc", line 737, in _mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 130, in mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 551, in TextureBitmap
File ".\OpenGL\latebind.py", line 41, in call
return self._finalCall( _args, *_named )
File ".\OpenGL\wrapper.py", line 791, in wrapperCall
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'valeur non valide',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArguments = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
)
)
Traceback (most recent call last):
File "IMD3D\VueOpenGL.pyc", line 655, in mDessine
File "IMD3D\VueOpenGL.pyc", line 737, in _mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 130, in mInitOpenGL
File "IMD3D\VueOpenGL.pyc", line 551, in TextureBitmap
File ".\OpenGL\latebind.py", line 41, in call
return self._finalCall( _args, *_named )
File ".\OpenGL\wrapper.py", line 791, in wrapperCall
raise err
OpenGL.error.GLError: GLError(
err = 1281,
description = 'valeur non valide',
baseOperation = glTexImage2D,
pyArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArgs = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
),
cArguments = (
GL_TEXTURE_2D,
0,
GL_RGB,
360,
90,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
array([[[255, 255, 255],
[255...,
)
)

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