@@ -99,7 +99,6 @@ Arcade Skill Tree
9999 * Enemy randomly shoots *x * frames - :ref: `sprite_bullets_random `
100100 * Player aims - :ref: `sprite_bullets_aimed `
101101 * Enemy aims - :ref: `sprite_bullets_enemy_aims `
102- * Multi-hit - *Supported, but documentation needed. *
103102
104103* Physics Engines
105104
@@ -114,7 +113,6 @@ Arcade Skill Tree
114113 * Using the physics engine on multiple sprites - *Supported, but documentation needed. *
115114 * Pymunk top-down - *Supported, needs docs *
116115 * Pymunk physics engine for a platformer - :ref: `pymunk_platformer_tutorial `
117- * Pymunk shooting - *Support under development. *
118116
119117* View management
120118
@@ -162,12 +160,19 @@ Arcade Skill Tree
162160 * Concepts - :ref: `gui_concepts `
163161 * Examples - :ref: `gui_concepts `
164162
165- * OpenGL Frame buffers
163+ * OpenGL
166164
165+ * Read more about using OpenGL in Arcade with :ref: `open_gl_notes `.
167166 * Lights - :ref: `light_demo `
168- * Wrap-around - *Supported, but documentation needed. *
169- * Mini-map - :ref: `minimap `
167+ * Writing shaders using "ShaderToy"
168+
169+ * :ref: `shader_toy_tutorial `
170+ * Learn how to ray-cast shadows in the :ref: `raycasting_tutorial `.
171+ * Make your screen look like an 80s monitor in :ref: `crt_filter `.
172+ * Study the `Asteroids Example Code <https://github.com/pythonarcade/asteroids >`_.
173+
174+ * Rendering onto a sprite to create a mini-map - :ref: `minimap `
170175 * Bloom/glow effect - :ref: `bloom_defender `
171- * Writing your own shader - * Supported, but documentation needed. *
176+ * Learn to do a compute shader in :ref: ` compute_shader_tutorial `.
172177
173178* :ref: `Logging `
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