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The old behavoir in 2.6 was to always return some reasonable hit box for sprites. We simply used the a bounding box around the entire image as a fallback. There wave been requests to handle this differently. For example disable collision entirely for sprites with no valid points.
I don't know how this will impact the underlying systems performance wise or what needs to be updated both rust and python implementations. Is this a good idea in the first place?
PR restoring the old behavor is here : #1814
gran4
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