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8 changes: 4 additions & 4 deletions arcade/gl/types.py
Original file line number Diff line number Diff line change
Expand Up @@ -214,10 +214,10 @@ class BufferDescription:
"f4": (gl.GL_FLOAT, 4),
"f8": (gl.GL_DOUBLE, 8),
# Unsigned integers
"u": (gl.GL_FLOAT, 4),
"u1": (gl.GL_FLOAT, 1),
"u2": (gl.GL_FLOAT, 2),
"u4": (gl.GL_FLOAT, 4),
"u": (gl.GL_UNSIGNED_INT, 4),
"u1": (gl.GL_UNSIGNED_BYTE, 1),
"u2": (gl.GL_UNSIGNED_SHORT, 2),
"u4": (gl.GL_UNSIGNED_INT, 4),
# Signed integers
"i": (gl.GL_INT, 4),
"i1": (gl.GL_BYTE, 1),
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9 changes: 8 additions & 1 deletion arcade/gl/vertex_array.py
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,14 @@
if TYPE_CHECKING: # handle import cycle caused by type hinting
from arcade.gl import Context

index_types = [None, gl.GL_UNSIGNED_BYTE, gl.GL_UNSIGNED_SHORT, None, gl.GL_UNSIGNED_INT]
# Index buffer types based on index element size
index_types = [
None, # 0 (not supported)
gl.GL_UNSIGNED_BYTE, # 1 ubyte8
gl.GL_UNSIGNED_SHORT, # 2 ubyte16
None, # 3 (not supported)
gl.GL_UNSIGNED_INT # 4 ubyte32
]


class VertexArray:
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2 changes: 1 addition & 1 deletion arcade/texture_atlas/base.py
Original file line number Diff line number Diff line change
Expand Up @@ -440,7 +440,7 @@ def add(self, texture: "Texture") -> Tuple[int, AtlasRegion]:
region = self.get_texture_region_info(texture.atlas_name)
return slot, region

LOG.info("Attempting to add texture: %s | %s", texture.atlas_name)
LOG.info("Attempting to add texture: %s", texture.atlas_name)

# Add the image if we don't already have it.
# If the atlas is full we will try to resize it.
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