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@einarf einarf commented Oct 6, 2023

We're not properly setting what read framebuffer should be active. This leads to quite a bit of trouble when dealing with multi-attachment framebuffers.

I noticed this when debugging my deferred renderer. It messued up absolutely everything and screen was turning black.

einarf added 3 commits October 6, 2023 20:40
This can cause other read and blit operations to fail
leaving a cryptic error message.
* Select what color layer to read from
* Make depth buffer optional
@einarf einarf closed this Oct 6, 2023
@einarf einarf reopened this Feb 24, 2024
@einarf einarf merged commit bd5c854 into development Feb 24, 2024
@einarf einarf deleted the lingering-glreadbuffer branch February 24, 2024 20:00
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2 participants