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The item class should has a "quest_item" attribute which makes an item undroppable/undestroyable (and sets its weight to 0, see #30) to make sure the player doesn't softlock themselves.
The item class should has a "quest_item" attribute which makes an item undroppable/undestroyable (and sets its weight to 0, see #30) to make sure the player doesn't softlock themselves.