I am a Senior Game Developer and Team Lead working in the mobile gaming industry. Currently, I am leading the development of Raid Rush. I am deeply involved in both the technical architecture of game development and team/process management. My greatest passion is designing high-performance systems, optimizing complex mechanics, and establishing sustainable, clean codebases.
- Core Technologies: Unity, C#
- Leadership & Delivery: Leading development teams, managing game architecture, and ensuring the smooth delivery and live-ops of high-quality mobile titles like Raid Rush.
- Advanced Architecture & Optimization: Data-Oriented Design (DOD), Entity Component System (ECS), Job System, and Burst Compiler.
- Memory & Performance Management: Unsafe code management, building custom native containers, and lock-free multithreading.
- Open Source: Contributing to C# and Unity-based open-source projects, and engaging with the global developer community.
- Research & Development: Experimenting with next-gen multithreading solutions and memory alignment techniques to overcome in-game performance bottlenecks.
- Hobby Projects: Prototyping and developing various personal game concepts in my free time.
- LinkedIn: Sercan Cengiz
- Email: support.qapitall@gmail.com
I believe coding is not just a job, but a craft that requires continuous learning and sharing.
