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Simple event library for Lua
Example usage:
-- create generic event handling function for a Cat class
function Cat:OnEvent(eventname, ...)
if eventname == "MOUSE_SPAWNED" and not self.chasing then
local mouse = ...
self:ChaseMouse(mouse)
end
end
-- use a regular function to process the event as well
function PrintWhenMouseSpawns(eventname, mouse)
print("MOUSE SPAWNED! "..tostring(mouse))
end
function Mouse:initialize(x, y)
self:Spawn(x, y)
Event.Trigger("MOUSE_SPAWNED", self) -- trigger the event and pass any arguments you want
end
-- register the Cat class and function we created with the MOUSE_SPAWNED event
Event.Register(Cat, "MOUSE_SPAWNED")
Event.Register(PrintWhenMouseSpawns, "MOUSE_SPAWNED")
An 'object' (the thing you register) can be either a function or a table.
If it is a table, then when the event it's associated with is triggered, it will
first look for a function of the same name as the event in the table, and if it
doesn't find one it will fall back to the table's "OnEvent" method, if it exists.
About
Basic event system I have been using in my LÖVE games
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- Lua 100.0%