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…um (which updates shader) and then update shader to keep correct
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🪟 Windows Qt6 buildsDownload Windows Qt6 builds of this PR for testing. 🪟 Windows buildsDownload Windows builds of this PR for testing. |
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Any chance of a test for this? |
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Add test case |
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Author
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@uclaros could you please trigger CI rerun here? It looks it failed for some weird reason |
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Description
Wrong order of operations caused
QgsMeshRendererScalarSettingsshaderto be recalculated from minimum and maximum instead of properly set up frommScalarColorRampShaderWidget. We first setup minimum maximum and then use shader frommScalarColorRampShaderWidget.Fixes #60864