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Known issues

Bartholomew Ho edited this page Nov 10, 2026 · 2 revisions

0.10.0 is a preview. These are known so far. Found something else? Open an issue with your platform.log.

Not tested much in the game yet

These are built from what other mods found and checked against the game's code, but may not behave as described. Each is marked ⚠️ on its class page.

  • Camera.Shake
  • Hud.SetGaugeItem
  • DebugOverlay
  • Game.Rewound and Game.CarRelocated
  • MapView, PhotoCamera, GarageCamera
  • Garage.Add
  • GameInput.PlayWithoutController
  • Exhaust flames on Drivatars' cars (Vehicle.ExhaustFlames on cars other than yours)

If you use one, tell us whether it worked.

Known problems

  • A replay after a race crashed the game once, with several mods installed. It isn't known yet whether the SDK was to blame.
  • Hosted mods' own pages and links can't be reached from the MODS tab, because the platform lists one entry per DLL. Ship a NativeAOT build if you need them, or use SettingsTile for settings.
  • Crash reports don't name a hosted mod whose own code crashed, because JIT-compiled code isn't in a DLL. NativeAOT mods are named as usual.
  • Only the 24 November 2015 build of the game is supported by the FH2 classes. On any other build they switch themselves off, and platform.log says which.

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