The second map to experiment with WAD3 texture support as well as PBR materials. It’s designed after Classic Doom’s E1M7.
The first map to validate the game concept. It’s based on Quake’s E1M2, some improved lighting and slight changes to incorporate the new game mechanics as well as some creative doodling.
quake.wad,base.wad,medieval.wad,metal.wad,start.wad, andwizard.wadare stock Quake resources by id Software.itsitaly.wadtaken from the original Counter-Strike mod.doom.wadcontains textures extracted from Classic Doom.apocrypha.wad- https://www.quaddicted.com/webarchive/kell.quaddicted.com/q1textures.htmlfury.wad- https://www.quaddicted.com/webarchive/kell.quaddicted.com/q1textures.htmldigits-devtex.wad- https://gamebanana.com/mods/6693kdmtex.wad- https://www.quaddicted.com/webarchive/kell.quaddicted.com/q1textures.htmlknave.wad- https://www.quaddicted.com/webarchive/kell.quaddicted.com/q1textures.htmlmalta.wad- https://github.com/SewerHrehorowicz/sh_quake/blob/main/wads/malta.wadthantex.wad- credits pending