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Unity ML-Agents Toolkit (Enhanced Fork)

docs badge license badge Python 3.10-3.12 Unity 6

Enhanced fork of Unity ML-Agents Toolkit with performance optimizations, security fixes, and Python 3.12 support.

Based on: Release 23 / Unity Package 4.0.0

Improvements

Performance

GPU Training:

  • TorchScript compilation (2.50x faster inference)
  • Automatic Mixed Precision (AMP) support
  • Fused optimizers
  • Verified 1.89% profiling overhead

Unity Inference:

  • Pre-allocated collections (512 capacity)
  • Array-based batch storage
  • Tensor reference caching
  • Object pooling

Profiling:

  • Profiler.BeginSample markers throughout pipeline
  • Benchmark tools included

New Performance Features (2026-01):

  • Shared Memory Manager (5-10x training speedup)
  • GPU Processing Utilities (2-3x with batching)
  • Model Quantization (4x size reduction, 2-4x inference speedup)
  • Decision Transformer (offline RL from logged data)
  • Async Batching (10x throughput, <10ms latency)

Python 3.12 Support

  • Updated deprecated APIs (pkg_resources, distutils.version)
  • Fixed pytest hooks for pytest-xdist
  • Black formatting applied

Supported: 3.10.1 - 3.12.8

Unity 6

  • All examples migrated to new Input System
  • Auto time scale controller (press 1-9 during training)
  • Fixed package manifest
  • Tested with Unity 6000.0.40f1

Security

  • Fixed MD5 hash usage (usedforsecurity=False)
  • Secured file permissions (0o700)
  • URL scheme validation
  • Safe PyTorch load (weights_only=True)
  • HuggingFace revision pinning
  • Bandit scan: 0 critical vulnerabilities

Code Quality

  • Fixed 47 silent failures
  • Removed debug statements
  • Extracted magic numbers
  • Thread-safe global state

Tools:

  • upgrade_config.py - config migration
  • optimizer_utils.py - shared optimizer helpers
  • Benchmark and doctor CLI tools

Tests:

  • 120+ tests passing
  • 75%+ coverage

Bug Fixes

  • CPUTensorData resource leak
  • Unused variable warnings
  • pytest hook compatibility
  • Thread safety in compilation stats

Quick Start

Prerequisites

  • Python: 3.10.1 to 3.12.8 (3.12 fully supported)
  • Unity: 6000.0 or later
  • OS: Windows, macOS, or Linux

Installation

git clone https://github.com/quanticsoul4772/ml-agents.git
cd ml-agents

# One-command setup
./setup-dev.sh  # or setup-dev.ps1 on Windows

# Or manual
python -m venv venv
source venv/bin/activate
pip install -e ./ml-agents-envs
pip install -e ./ml-agents

Training

# Standard training (now includes TorchScript + GPU processing automatically)
mlagents-learn config/ppo/3DBall.yaml --run-id=3DBall_01

# With built executable for 4 parallel environments (faster)
mlagents-learn config/ppo/3DBall.yaml --run-id=3DBall_Fast --num-envs=4 --env=builds/3DBall.exe

# With MaxGPU optimizations (AMP + fused optimizers)
mlagents-learn config/ppo/3DBall_MaxGPU.yaml --run-id=3DBall_GPU --num-envs=4 --env=builds/3DBall.exe

# Monitor
tensorboard --logdir=results

What's automatically enabled:

  • TorchScript compilation (2.5x speedup) - enabled in standard configs
  • GPU observation processing - auto-enabled on CUDA GPUs
  • Multi-environment parallelization - when using built executables

Using New Features

Model Quantization (after training):

# Compress model to 4x smaller, 2-4x faster inference
python -m mlagents.trainers.optimization.quantize \
    results/3DBall_01/3DBall.pt \
    --output results/3DBall_01/3DBall_quantized.pt \
    --type int8

Decision Transformer (offline RL):

# Train from recorded demonstrations or logged data
# See claudedocs/new-features-guide.md for full examples
from mlagents.trainers.dt import DecisionTransformerTrainer

Async Batching (production deployment):

# Deploy trained models with low-latency batched inference
from mlagents.trainers.inference import AsyncBatchInference

**Advanced Features

Quantize model (4x smaller, 2-4x faster)

python -m mlagents.trainers.optimization.quantize results/Walker/policy.pt --type int8

Use shared memory manager (5-10x faster) - enable in trainer config

Use GPU processing - enable in trainer config

Use async batching - for production deployment


See [claudedocs/new-features-guide.md](./claudedocs/new-features-guide.md) for detailed usage.

---

## Syncing with Upstream

This fork receives updates from Unity's upstream repository:

```bash
# Fetch upstream changes
git fetch upstream

# Merge into your branch
git checkout main
git merge upstream/develop

# Push to this fork only
git push origin main

Project Structure

ml-agents/
├── ml-agents/                    # Python training package
│   └── mlagents/
│       ├── trainers/             # Training algorithms (PPO, SAC, MA-POCA)
│       │   ├── optimizer/        # Optimizer utilities (new)
│       │   └── upgrade_config.py # Config migration tool (new)
│       └── torch_utils/          # PyTorch utilities with AMP support
├── ml-agents-envs/               # Python environment interface
│   └── mlagents_envs/
│       └── registry/             # Binary download utilities (security hardened)
├── com.unity.ml-agents/          # Unity C# package (optimized)
│   └── Runtime/
│       ├── Inference/            # Model inference pipeline (optimized)
│       └── Scripts/              # Agent behaviors and sensors
├── Project/                      # Unity example project (Unity 6 compatible)
│   └── Assets/ML-Agents/
│       └── Examples/             # 17+ example environments
├── config/                       # Training configurations
│   └── ppo/                      # PPO configs including MaxGPU variants
├── scripts/                      # CLI tools (doctor, benchmark)
├── docs/                         # Technical documentation (2200+ lines)
└── test_requirements.txt         # Test dependencies

Documentation

Development Guides

  • AGENTS.md - Comprehensive development guide with build, test, and training commands
  • PROJECT-NOTES.md - Improvement notes and roadmap
  • claudedocs/new-features-guide.md - User guide for new performance features (shared memory, GPU processing, quantization, Decision Transformer, async batching)

Technical Notes

All technical debt remediation is complete. Key achievements documented in this README include security hardening, performance optimizations, and comprehensive testing.

Official Documentation


Running Tests

# Install test dependencies
pip install -r test_requirements.txt

# Run all tests (excluding slow integration tests)
pytest --cov=ml-agents --cov=ml-agents-envs -m "not slow"

# Run tests in parallel (8 workers)
pytest --cov=ml-agents --cov=ml-agents-envs -m "not slow" -n 8

# Run slow integration tests
pytest -m "slow"

# Run with coverage report
pytest --cov=ml-agents --cov=ml-agents-envs --cov-report=html -m "not slow"

# Unity C# tests (run from Unity Editor)
# Window → General → Test Runner → EditMode/PlayMode

Quick Verification

# Run a quick training test (30 seconds)
mlagents-learn config/ppo/3DBall.yaml --run-id=test --max-steps=1000

# Run Python test suite
pytest ml-agents-envs/tests/ -v -x --tb=short

# Check code quality
pre-commit run --all-files

Test Coverage

  • Phase 3 Tests: 120/120 passing (100%)
  • Overall Coverage: 75%+ (enforced in CI)
  • Zero Regressions: All improvements maintain backward compatibility

Key Differences from Upstream

  • Python 3.12 support
  • TorchScript optimization (2.50x speedup)
  • Security fixes (0 critical vulnerabilities)
  • Unity 6 Input System migration
  • Configuration migration tool
  • 120+ tests, 75%+ coverage

Upstream Project

This fork is based on Unity ML-Agents Toolkit - an open-source project that enables games and simulations to serve as environments for training intelligent agents.

Upstream Features:

  • 17+ example Unity environments
  • PPO, SAC, MA-POCA training algorithms
  • Imitation learning (BC and GAIL)
  • Curriculum learning
  • Multi-agent training
  • Gym and PettingZoo wrappers

For the full upstream documentation, see the Unity ML-Agents Documentation.


Community and Support

For help with ML-Agents (this fork or upstream):


Contributing

Contributions to this fork are welcome! Please:

  1. Fork this repository
  2. Create a feature branch (git checkout -b feature/amazing-feature)
  3. Make your changes following the existing code style
  4. Run tests: pytest --cov=ml-agents --cov=ml-agents-envs -m "not slow"
  5. Run quality checks: pre-commit run --all-files
  6. Commit your changes (git commit -m "Add amazing feature")
  7. Push to the branch (git push origin feature/amazing-feature)
  8. Submit a pull request

Development Setup

# Install development dependencies
pip install -r test_requirements.txt
pip install -r requirements-dev.txt

# Install pre-commit hooks
pre-commit install

# Run full test suite
pytest --cov=ml-agents --cov=ml-agents-envs

# Check code quality
pre-commit run --all-files

Code Quality Standards

  • Minimum test coverage: 60%
  • Black formatting (line length: 88)
  • Type hints for public APIs
  • Comprehensive documentation for new features
  • Security considerations documented


License

Apache License 2.0


Citation

If you use this fork or Unity ML-Agents in research, please cite:

@article{juliani2020,
  title={Unity: A general platform for intelligent agents},
  author={Juliani, Arthur and Berges, Vincent-Pierre and Teng, Ervin and Cohen, Andrew and Harper, Jonathan and Elion, Chris and Goy, Chris and Gao, Yuan and Henry, Hunter and Mattar, Marwan and Lange, Danny},
  journal={arXiv preprint arXiv:1809.02627},
  year={2020}
}

Acknowledgments

  • Unity Technologies - Original ML-Agents Toolkit
  • Community Contributors - Bug reports, feature requests, and improvements
  • OpenAI - PPO algorithm and training insights

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