Arun Vignesh Malarkkan
Gowtham Sekkilar
Raghavendran Ramakrishnan
Faisal Alatawi
Arizona State University Dec 3, 2018
There are two modules present in this project:
This application is used to demonstrate the ability of the sampling technique to score in game of Ghostbuster.
This is modified version of programming assignment for CS 188 in UC Berkeley. We altered the dynamic ghost buster game to use the Adaptive sampling.The GUI also provides a visual representation of sample size. We have also added a feature to view the sample size dynamically in the GUI.
-To test the code:
python KLD_run.py
-To run q4 (from project 4) :
python KLD_run.py -q q4
- note add (--no-graphics) to turn off the graphics : python KLD_run.py -q q4 --no-graphics
-To run q5 (from project 4):
python KLD_run.py -q q5
*To run the ghostbuster app:
-To run the ghostbuster game:
python ghostbusters.py -w -m center -i approximate -k 1 --fixrandomseed -n 0.3 -l medium -n 0.8