HI. Is there any way to get camera collision to work with Framed follow mode camera option? #578
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YashConnorJade
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At the minute you can only use There is a discussion about it in #254, so I can see that being added at some point as a means of confining a camera to a specific 3D space no matter the |
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I know it may be an old type of question but if there's any way to get the collisions to work on the framed follow mode please let know. My camera is going out of the walls. I tried using an
area3Dandcollisionshape3Das child ofcamerabut that won't work either. Addingspring armis getting buggy in it's own way. I'm trying to mimic the camera system that was used in the classic silent hill series. If just there's any way to get theclipped cameraback from godot 3, it will me much appreciated. Have a look:GODOT.GAME.EXAMPLE.mp4
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