Camera3D Not following the target at all in Godot 4.7 (Solved: Common Mistake) #660
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Fuzzycc
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Was it because you set the Seeing the inspector properties for the |
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Hello,
I am using Godot 4.7 and have downloaded this addon.
But nothing seem to happen at all. I tried Follow Target and Look At modes, and none of them does anything.
I can see my character (a quick CharacterBody3D) moving around but the Camera remains static, neither following (in Follow Mode) nor rotating to keep looking at (in Look At mode) the player.
This is my scene tree:

... I actually found the solution, but decided to post here nonetheless.
In my haste, the quickly made testing character was Node3D as root, and CharacterBody3D as a child.
It moved just fine in the main scene... but in reality, the CB3D was moving whilst its parent Node3D was likely stationary in place.
Indeed, making the CharacterBody3D as the root and testing again, the Camera started following...
Whilst this is a basic mistake, and perhaps unrelated to this addon, it might happen to some others because I remained fully unaware of it until the camera did not work as intended.
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