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Rivers Amyette edited this page Sep 30, 2026 · 10 revisions

Welcome to the Drum Season Wiki. A Ramyette game about drumline.

Everything you need to know about Drum Season is defined in the following pages:

Game Design

The game’s core premise, player role, long-term goal, and seasonal management loop.

How students are generated, evaluated, developed, assigned, and affected by their individual statistics.

How practice schedules improve performers while balancing fatigue, morale, and group chemistry.

How the program earns, spends, and manages money, instruments, repairs, and event costs.

How events, scoring, placements, promotion, demotion, and Novice through World Class competition work.

The choices, opportunities, setbacks, and conversations that shape each season beyond rehearsal and competition.

How the program grows over multiple years, earns expectations and reputation, and faces increasing challenges.

Production

The complete production plan for the game’s art, models, animation, UI, audio, environments, and technical assets.

The long term development goals and deadlines.

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