A native Windows port of Pokémon: Let's Go, Eevee! and Let's Go, Pikachu! (Nintendo Switch), made by static recompilation: the game's ARM64 code is translated into C and compiled for your PC, and a runtime stands in for the Switch (system services, NVN graphics on Vulkan, audio, controllers). It is not an emulator. Built on LAS Recomp by Peiikai.
Important
No game files are included. You need your own legally obtained copy of Let's Go, Eevee! or Pikachu!,
extracted (the exefs and romfs folders). A fan project, not affiliated with Nintendo, The Pokémon Company, Game
Freak or Creatures.
Note
Work in progress. The game hasn't been played from start to finish on this port yet. Bug reports, fixes and improvements are very welcome: open an issue or a pull request (CONTRIBUTING.md).
The same frame rendered by this port with the game's original settings (left) and 0.5.0's (right); below, the marked area at 2x. Not Switch captures. ▶ Showcase video
- Native code, up to 4K internal resolution, any window size, fullscreen
- Anti-aliasing SMAA, TAA or AMD FSR 3.1 (also upscales); FSR 1 for a lower resolution
- Ambient occlusion (SSAO) and indirect light (GI), smooth shadows, 16x anisotropic filtering
- The game's 30 fps, or 60 / 120 fps in the overworld (experimental), plus FSR 3.1 frame generation
- 2x interface images and sharper text
- Mods: fan translations and other LayeredFS mods, several at once
- Keyboard and mouse (aim Poké Balls, touch screen) and any controller; every key rebindable
- Experimental wild battles (a classic battle, then the capture) and skip controller selection
- Shaders cached on disk
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In the game, F12 opens the same settings, applied at once:
| OS | Windows 10 or 11, 64-bit |
| CPU | x86-64 with AVX2, FMA and BMI2 (Intel Haswell / AMD Zen or newer) |
| GPU | Vulkan 1.3 |
| RAM | about 4 GB while playing (5.2 GB during the one-time setup) |
| Disk | about 6 GB free |
- Let's Go, Eevee! and Let's Go, Pikachu!, any region, from your own dump (cartridge or eShop)
- 1.0.0 (the base game) for every option; the 1.0.1 / 1.0.2 updates are accepted, less tested, without the frame rate, wild battles and controller options
.xci/.nspfiles must be extracted first
Most tested with Eevee 1.0.0; Pikachu 1.0.0 less.
- Download
LetsGoRecomp-<version>-windows.zipfrom Releases and unzip it into a folder you can write to. - Open
LetsGoRecomp.exe(if Windows warns, More info → Run anyway). - On the Game page, click Select game folder... and pick the folder with
exefsandromfs. - Wait while it copies the files and recompiles the game for your PC (only once: 22 minutes measured on a 20-thread CPU, longer with fewer threads).
- Click Play.
Everything stays in that folder (settings, saves, mods). To update, unzip a new release over it. For both games, use one folder each.
On the Mods page, Install a mod... takes the .zip / .rar / .7z as downloaded (Atmosphere LayeredFS
packs: translations, textures, models). Tick the ones to use; where two change the same file, the higher one wins.
Mods of the game's code (exefs, IPS, cheats) don't work. Tested with the Brazilian Portuguese fan translation by
Pokémon Switch Brasil (not included; distributed by its authors).
- 60 / 120 fps and frame generation are experimental; battles and captures stay at 30 fps
- Wild battles don't split experience yet
- Switching to TAA while playing shows one or two black frames
- The 2x interface shows a few frames of thin stripes during an area change
- Online features, the Poké Ball Plus and the second player aren't supported
Crashes: please open an issue with lasrecomp.log (CONTRIBUTING.md). What changed in each
release: CHANGELOG.md.
- LAS Recomp by Peiikai: the recompiler and runtime this port is built on
- Iván Serrano (@Vancete): the F12 menu, TAA and FSR 3.1, the 2x interface and sharper text, frame generation, 120 fps and the walking fix, skipping the controller screen
- Pokémon Switch Brasil: the Brazilian Portuguese fan translation used in testing
- Libraries: SDL 3, FFmpeg (LGPL), Dear ImGui, Vulkan Memory Allocator, shaderc, SMAA, AMD FidelityFX (FSR 1, FSR 3.1), bcdec, stb, waifu2x-ncnn-vulkan, the Baloo 2 font (OFL), Capstone, Unicorn, PyInstaller, Zig
The code in this repository is under the MIT license, like LAS Recomp; third-party components keep their own licenses. It grants no rights to the game. Pokémon and Let's Go are trademarks of their respective owners.





