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=== game exited status=0, killing wine prefix === (3 times)
bridgeplay-run.log (redacted)
=== bridgeplay run Wed Oct 21 21:14:54 WIB 2026 ===
verb=waitforexitandrun
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== first launch, notice shown ===
=== prefix is not empty or a standalone Steam profile, skipping the template ===
=== pointed crossover at steamuser ===
=== mapped drive S: to /Volumes/<drive>
=== bridgeplay run Sat Oct 24 00:27:45 WIB 2026 ===
verb=run
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into /Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1877020.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1877020.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 00:35:41 WIB 2026 ===
verb=waitforexitandrun
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC/Jujutsu Kaisen CC/Binaries/Win64/Jujutsu Kaisen CC.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 00:55:04 WIB 2026 ===
verb=run
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1877020.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1877020.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 00:55:37 WIB 2026 ===
verb=waitforexitandrun
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC/Jujutsu Kaisen CC/Binaries/Win64/Jujutsu Kaisen CC.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 22:16:40 WIB 2026 ===
verb=run
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1877020.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1877020.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 22:17:33 WIB 2026 ===
verb=waitforexitandrun
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC/Jujutsu Kaisen CC/Binaries/Win64/Jujutsu Kaisen CC.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
[… 64801 characters cut …]
SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1877020
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/steamapps/compatdata/1877020
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/steamapps
STEAM_COMPAT_MOUNTS=/Volumes/<drive>/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/steamapps/shadercache/1877020
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1877020
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1877020
SteamGenericControllers=0x2dc8/0x3019,0x2dc8/0x9000,0x2dc8/0x3810,0x2dc8/0x5006,0x2dc8/0x0651,0x05ac/0x0004,0x2dc8/0x9015,0x2dc8/0x2865,0x1235/0xab12,0x2002/0x9000,0x3820/0x0009,0x2810/0x0009,0x2dc8/0x9012,0x2dc8/0x6002,0x2dc8/0x6102,0x2dc8/0x301b,0x2dc8/0x3011,0x2dc8/0x3013,0x2dc8/0x9018,0x2dc8/0x3230,0x05a0/0x3232,0x05a0/0x3232,0x0b05/0x7905,0x0b05/0x7906,0x1949/0x0419,0x0171/0x0419,0x24c6/0x891a,0x24c6/0x891b,0x0583/0xb031,0x0926/0x8888,0x05ac/0x061a,0x0000/0x0000,0x18d1/0x9400,0x0e8f/0x3013,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc218,0x046d/0xc219,0x14d8/0xcfce,0x24c6/0x892a,0x24c6/0x892b,0x0738/0x3384,0x0925/0x03e8,0x0079/0x1800,0x3285/0x0689,0x0810/0xe501,0x0955/0x7214,0x124b/0x4d01,0x0079/0x1843,0x0079/0x1844,0x0079/0x1846,0x1209/0x2f07,0x0e8f/0x0003,0x1532/0x0402,0x1532/0x0705,0x1532/0x0900,0x0079/0x0011,0x0079/0x0011,0x1235/0xab21,0x7545/0x1122,0x04b4/0x010a,0x1781/0x057e,0x0000/0x0000,0x0111/0x1420,0x0111/0x1420,0x1038/0x1420,0x0111/0x1417,0x0111/0x1417,0x044f/0xb300,0x12bd/0xd015,0x12bd/0xd015,0x0000/0x0000,0x0000/0x0000,0x2717/0x3144,0x16c0/0x05e1,0x3507/0x0004,0x0583/0x2060,0x0583/0x2060,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0002,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0004,0x358a/0x0103,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0003,
SteamOverlayGameId=1877020
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-20a4-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
video: LogPixels=96
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=/Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC/Jujutsu Kaisen CC/Binaries/Win64/Jujutsu Kaisen CC.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC/Jujutsu Kaisen CC/Binaries/Win64/Jujutsu Kaisen CC.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/1877020/clienticon-806e3f2779c74f12ee90af7cfaf137a4e0fecc09.ico
~/Library/Application Support/bridgeplay/launchers/1877020/.build.cTgbi7/new/Jujutsu Kaisen Cursed Clash.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.1877020
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 24 22:16:40 WIB 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1877020.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/steamapps/compatdata/1877020
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC
STEAM_COMPAT_APP_ID=1877020
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1877020
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/steamapps/compatdata/1877020
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/steamapps
STEAM_COMPAT_MOUNTS=/Volumes/<drive>/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/steamapps/shadercache/1877020
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-20a4-msync.
msync: up and running.
00b8:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00c0:fixme:xinput:pdo_pnp code 0xc, not implemented!
00c0:fixme:xinput:pdo_pnp code 0xc, not implemented!
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1877020.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1877020.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1877020.vdf ===
msync: bootstrapped mach port on wine-20a4-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 24 22:17:33 WIB 2026 ===
verb=waitforexitandrun
args:
[/Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC/Jujutsu Kaisen CC/Binaries/Win64/Jujutsu Kaisen CC.exe]
cwd=/Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/steamapps/compatdata/1877020
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC
STEAM_COMPAT_APP_ID=1877020
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
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SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1877020
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/steamapps/compatdata/1877020
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/steamapps
STEAM_COMPAT_MOUNTS=/Volumes/<drive>/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/steamapps/shadercache/1877020
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1877020
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1877020
SteamGenericControllers=0x2dc8/0x3019,0x2dc8/0x9000,0x2dc8/0x3810,0x2dc8/0x5006,0x2dc8/0x0651,0x05ac/0x0004,0x2dc8/0x9015,0x2dc8/0x2865,0x1235/0xab12,0x2002/0x9000,0x3820/0x0009,0x2810/0x0009,0x2dc8/0x9012,0x2dc8/0x6002,0x2dc8/0x6102,0x2dc8/0x301b,0x2dc8/0x3011,0x2dc8/0x3013,0x2dc8/0x9018,0x2dc8/0x3230,0x05a0/0x3232,0x05a0/0x3232,0x0b05/0x7905,0x0b05/0x7906,0x1949/0x0419,0x0171/0x0419,0x24c6/0x891a,0x24c6/0x891b,0x0583/0xb031,0x0926/0x8888,0x05ac/0x061a,0x0000/0x0000,0x18d1/0x9400,0x0e8f/0x3013,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc218,0x046d/0xc219,0x14d8/0xcfce,0x24c6/0x892a,0x24c6/0x892b,0x0738/0x3384,0x0925/0x03e8,0x0079/0x1800,0x3285/0x0689,0x0810/0xe501,0x0955/0x7214,0x124b/0x4d01,0x0079/0x1843,0x0079/0x1844,0x0079/0x1846,0x1209/0x2f07,0x0e8f/0x0003,0x1532/0x0402,0x1532/0x0705,0x1532/0x0900,0x0079/0x0011,0x0079/0x0011,0x1235/0xab21,0x7545/0x1122,0x04b4/0x010a,0x1781/0x057e,0x0000/0x0000,0x0111/0x1420,0x0111/0x1420,0x1038/0x1420,0x0111/0x1417,0x0111/0x1417,0x044f/0xb300,0x12bd/0xd015,0x12bd/0xd015,0x0000/0x0000,0x0000/0x0000,0x2717/0x3144,0x16c0/0x05e1,0x3507/0x0004,0x0583/0x2060,0x0583/0x2060,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0002,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0004,0x358a/0x0103,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0003,
SteamOverlayGameId=1877020
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1877020 (STEAM_COMPAT_APP_ID=1877020)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-20a4-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/steamapps/compatdata/1877020/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=/Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC/Jujutsu Kaisen CC/Binaries/Win64/Jujutsu Kaisen CC.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/steamapps/common/Jujutsu Kaisen CC/Jujutsu Kaisen CC/Binaries/Win64/Jujutsu Kaisen CC.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/1877020/clienticon-806e3f2779c74f12ee90af7cfaf137a4e0fecc09.ico
~/Library/Application Support/bridgeplay/launchers/1877020/.build.WLVB5Y/new/Jujutsu Kaisen Cursed Clash.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.1877020
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 18335 characters cut …]
2026-10-24 22:19:40.733 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002ba4780 5 Seconds, ke='Command-F9', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:19:40.733 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002ba5180 30 Seconds, ke='Command-F10', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:19:40.733 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002ba41e0 1 Minute, ke='Command-F11', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:19:40.733 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002ba4b40 5 Minutes, ke='Command-F12', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:21:42.431 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b5cfa0 5 Seconds, ke='Command-F9', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:21:42.434 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b590e0 30 Seconds, ke='Command-F10', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:21:42.434 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b594a0 1 Minute, ke='Command-F11', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:21:42.434 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b597c0 5 Minutes, ke='Command-F12', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:24:29.638 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002bc6e40 5 Seconds, ke='Command-F9', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:24:29.638 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b59540 30 Seconds, ke='Command-F10', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:24:29.638 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002bcdfe0 1 Minute, ke='Command-F11', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:24:29.638 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002bce300 5 Minutes, ke='Command-F12', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:24:30.679 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b475c0 5 Seconds, ke='Command-F9', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:24:30.679 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b44320 30 Seconds, ke='Command-F10', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:24:30.679 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b47340 1 Minute, ke='Command-F11', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:24:30.680 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b5da40 5 Minutes, ke='Command-F12', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:22.251 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002bcdcc0 5 Seconds, ke='Command-F9', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:22.252 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b5a800 30 Seconds, ke='Command-F10', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:22.252 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b5a580 1 Minute, ke='Command-F11', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:22.252 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b59860 5 Minutes, ke='Command-F12', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:27.567 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002bb7200 5 Seconds, ke='Command-F9', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:27.567 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b519a0 30 Seconds, ke='Command-F10', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:27.567 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b53d40 1 Minute, ke='Command-F11', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:27.567 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002b52c60 5 Minutes, ke='Command-F12', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:31.891 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002ba95e0 5 Seconds, ke='Command-F9', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:31.892 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002baa800 30 Seconds, ke='Command-F10', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:31.892 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002babd40 1 Minute, ke='Command-F11', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-24 22:40:31.892 wine[96747:2596592] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600002ba92c0 5 Minutes, ke='Command-F12', action: generateReport:>, but is only supported for system-provided menu items; will not be used
pid 96623 != 96621, skipping destruction (fork without exec?)
pid 96621 != 96623, skipping dealloc of client_port = 14867, server_port = 14607
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Game name
Jujutsu Kaisen Cursed Clash
Steam AppID
1877020
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.47 (64)
Mac chip
M2
Memory (RAM)
16 GB
macOS version
macOS 27.2
Mac model
Mac14,2
Notes
One tap in the Bridgeplay app. Session 32 min, exit status 0. A newer Bridgeplay was out: 0.7.51 (68)
Setup at report time
{"schema":1,"appid":"1877020","name":"Jujutsu Kaisen Cursed Clash","status":"platinum","chip":"M2","memory":"16 GB","macos":"macOS 27.2","version":"0.7.47 (64)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac14,2","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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