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Dead as Disco Demo (3763830) · Playable · M1 Pro
#1202
Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
Dead as Disco Demo
Steam AppID
3763830
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.49 (66)
Mac chip
M1 Pro
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
MacBookPro18,3
Notes
One tap in the Bridgeplay app. Session 2 min, exit status 143 after 116s, stopped from Steam. A newer Bridgeplay was out: 0.7.51 (68)
Setup at report time
power: battery
thermal: nominal
gpuCores: 14
lowPower: off
retina: off
displays: 1: built-in 3024x1964 120 Hz
{"schema":1,"appid":"3763830","name":"Dead as Disco Demo","status":"platinum","chip":"M1 Pro","memory":"16 GB","macos":"macOS 27.0.1","version":"0.7.49 (66)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"MacBookPro18,3","source":"tap"}
Error lines from the whole log (redacted)
=== game exited status=0, killing wine prefix ===
=== game exited status=143, killing wine prefix === (2 times)
Bridgeplay Game Host: game executable stays inside game app (crashpad_handler)
bridgeplay-run.log (redacted)
=== bridgeplay run Sun Oct 25 18:54:14 PDT 2026 ===
verb=run
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== building the prefix template for crossover-winecx-11.17-x86_64-unix ===
=== pointed crossover at steamuser ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== installed legacycompat/GameOverlayRenderer64.dll ===
=== installed legacycompat/iscriptevaluator.exe ===
=== installed legacycompat/Steam.dll ===
=== installed legacycompat/steamclient.dll ===
=== installed legacycompat/steamclient64.dll ===
=== installed legacycompat/SteamService.exe ===
=== linked legacy Steam.dll at ~/Library/Application Support/Steam/steamapps/common/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sun Oct 25 18:55:23 PDT 2026 ===
verb=run
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sun Oct 25 18:56:16 PDT 2026 ===
verb=waitforexitandrun
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo/Pagoda.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 284s ===
=== exit summary: exit status 0 after 4 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sun Oct 25 19:08:49 PDT 2026 ===
verb=run
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sun Oct 25 19:09:32 PDT 2026 ===
verb=run
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sun Oct 25 19:09:38 PDT 2026 ===
verb=waitforexitandrun
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo/Pagoda.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 149s ===
=== exit summary: exit status 143 after 2 min, stopped from Steam ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sun Oct 25 19:12:56 PDT 2026 ===
verb=run
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sun Oct 25 19:13:08 PDT 2026 ===
verb=waitforexitandrun
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo/Pagoda.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 116s ===
=== exit summary: exit status 143 after 116s, stopped from Steam ===
=== wine prefix killed, session ending ===
[… 40508 characters cut …]
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sun Oct 25 19:09:38 PDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo/Pagoda.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3763830
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo
STEAM_COMPAT_APP_ID=3763830
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3763830
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3763830
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3763830
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3763830
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=3763830
SteamOverlayGameId=3763830
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-8087a98-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo/Pagoda.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo/Pagoda.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/3763830/clienticon-43cfd866524dce48352c13cf2efa50f91fefeba7.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.3763830
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 149s ===
=== exit summary: exit status 143 after 2 min, stopped from Steam ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sun Oct 25 19:12:56 PDT 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_3763830.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3763830
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo
STEAM_COMPAT_APP_ID=3763830
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3763830
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3763830
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3763830
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-8087a98-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3763830.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sun Oct 25 19:13:08 PDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo/Pagoda.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3763830
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo
STEAM_COMPAT_APP_ID=3763830
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
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SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3763830
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3763830
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3763830
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3763830
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=3763830
SteamGenericControllers=0x2dc8/0x3019,0x2dc8/0x9000,0x2dc8/0x3810,0x2dc8/0x5006,0x2dc8/0x0651,0x05ac/0x0004,0x2dc8/0x9015,0x2dc8/0x2865,0x1235/0xab12,0x2002/0x9000,0x3820/0x0009,0x2810/0x0009,0x2dc8/0x9012,0x2dc8/0x6002,0x2dc8/0x6102,0x2dc8/0x301b,0x2dc8/0x3011,0x2dc8/0x3013,0x2dc8/0x9018,0x2dc8/0x3230,0x05a0/0x3232,0x05a0/0x3232,0x0b05/0x7905,0x0b05/0x7906,0x1949/0x0419,0x0171/0x0419,0x24c6/0x891a,0x24c6/0x891b,0x0583/0xb031,0x0926/0x8888,0x05ac/0x061a,0x0000/0x0000,0x18d1/0x9400,0x0e8f/0x3013,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc218,0x046d/0xc219,0x14d8/0xcfce,0x24c6/0x892a,0x24c6/0x892b,0x0738/0x3384,0x0925/0x03e8,0x0079/0x1800,0x3285/0x0689,0x0810/0xe501,0x0955/0x7214,0x124b/0x4d01,0x0079/0x1843,0x0079/0x1844,0x0079/0x1846,0x1209/0x2f07,0x0e8f/0x0003,0x1532/0x0402,0x1532/0x0705,0x1532/0x0900,0x0079/0x0011,0x0079/0x0011,0x1235/0xab21,0x7545/0x1122,0x04b4/0x010a,0x1781/0x057e,0x0000/0x0000,0x0111/0x1420,0x0111/0x1420,0x1038/0x1420,0x0111/0x1417,0x0111/0x1417,0x044f/0xb300,0x12bd/0xd015,0x12bd/0xd015,0x0000/0x0000,0x0000/0x0000,0x2717/0x3144,0x16c0/0x05e1,0x3507/0x0004,0x0583/0x2060,0x0583/0x2060,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0002,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0004,0x358a/0x0103,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0003,
SteamOverlayGameId=3763830
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3763830 (STEAM_COMPAT_APP_ID=3763830)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-8087a98-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3763830/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo/Pagoda.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dead as Disco Demo/Pagoda.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/3763830/clienticon-43cfd866524dce48352c13cf2efa50f91fefeba7.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.3763830
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 116s ===
=== exit summary: exit status 143 after 116s, stopped from Steam ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 119107 characters cut …]
LogRHI: Display: Encountered a new graphics PSO: 13373342
LogRHI: Display: Encountered a new graphics PSO: 3201351390
LogUIActionRouter: Display: Applying input config for leaf-most node [W_ModeSelectPanel]
LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 1, UserIndex: 0
LogUIActionRouter: Display: InputMode: Previous (None), New (ECommonInputMode::Menu)
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
LogViewport: Display: Player bShowMouseCursor Changed, False -> True
LogUIActionRouter: Display: [User 0] Focused desired target W_Button_FreePlay
LogStreaming: Display: FlushAsyncLoading(993): 1 QueuedPackages, 0 AsyncPackages
LogRHI: Display: Encountered a new graphics PSO: 3312795180
LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_SongList_Main]
LogUIActionRouter: Display: [User 0] Focused desired target W_SongListView
10-25 19:14:43.876 316 880 I Info/GameAnalytics : Event queue: Sending 3 events.
10-25 19:14:43.878 316 880 D Debug/GameAnalytics : Sending 'events' URL: https://api.gameanalytics.com/v2/3798077f03545cb3dd578651473c89d2/events
10-25 19:14:43.878 316 880 D Debug/GameAnalytics : Gzip stats. Size: 6109, Compressed: 528
10-25 19:14:44.181 316 880 D Debug/GameAnalytics : body: {}
10-25 19:14:44.183 316 880 I Info/GameAnalytics : Event queue: 3 events sent.
10-25 19:14:51.946 316 880 I Info/GameAnalytics : Event queue: No events to send
10-25 19:15:00.038 316 880 I Info/GameAnalytics : Event queue: No events to send
LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_PauseMenu_Main_C_2147477881]
LogUIActionRouter: Display: [User 0] Focused desired target ResumeButton
10-25 19:15:06.141 316 880 I Info/GameAnalytics : Add DESIGN event: {eventId:ButtonClicked:BackToMenuButton:Practice, value:0.000000, fields:null}
10-25 19:15:06.153 316 880 I Info/GameAnalytics : {"build":"release-CL-29008","client_ts":1792980906,"connection_type":"lan","current_session_length":94708,"device":"\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u00
LogCrowdFollowing: Warning: Unable to find RecastNavMesh instance while trying to create UCrowdManager instance
LogScript: Warning: Script Msg: No world was found for object (/Game/Pagoda/Levels/InfiniteDisco/L_InfiniteDisco_Persistent.L_InfiniteDisco_Persistent:PersistentLevel.BP_PagodaGameState_InfiniteDisco_C_2147478723.PagodaDataLayerHelper_2147478501) passed in to UEngine::GetWorldFromContextObject().
LogAudio: Display: Audio Device unregistered from world 'None'.
LogStreaming: Display: FlushAsyncLoading(994): 1 QueuedPackages, 0 AsyncPackages
10-25 19:15:06.469 316 880 I Info/GameAnalytics : Set custom01 dimension value: practice_looping
10-25 19:15:06.473 316 880 I Info/GameAnalytics : Add PROGRESSION event: {status:Complete, progression01:Scope, progression02:World, progression03:, score:27, attempt:1, fields:null}
10-25 19:15:06.488 316 880 I Info/GameAnalytics : {"build":"release-CL-29008","client_ts":1792980906,"connection_type":"lan","current_session_length":95042,"device":"\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u00
LogAudio: Display: Audio Device (ID: 1) registered with world 'Level_MainMenu'.
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Pagoda/Levels/Main_Menu/Level_MainMenu_Audio) is flushing async loading
LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Pagoda/Levels/Main_Menu/Level_MainMenu_Lighting) is flushing async loading
10-25 19:15:06.611 316 880 I Info/GameAnalytics : Set custom01 dimension value: mainmenu
10-25 19:15:06.611 316 880 I Info/GameAnalytics : Add PROGRESSION event: {status:Start, progression01:Scope, progression02:World, progression03:, score:0, attempt:0, fields:null}
10-25 19:15:06.618 316 880 I Info/GameAnalytics : {"build":"release-CL-29008","client_ts":1792980906,"connection_type":"lan","current_session_length":95173,"device":"\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u00
LogStreamableManager: Display: RequestAsyncLoad() called with both valid and null assets, null assets removed from /Water/Materials/MPC/MPC_Water.MPC_Water, /Game/Developers/PedroBorges/EnvironmentInteractionSystem/Grid2D_SW_WaterBody.Grid2D_SW_WaterBody, /WaterAdvanced/Niagara/DataChannels/NDC_ShallowWater.NDC_ShallowWater, !
LogPagodaEnvironment: Error: Did not find streaming level to show
LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
LogUIActionRouter: Display: Applying input config for leaf-most node [WBP_MainMenu_V2_C_2147477324]
LogUIActionRouter: Display: UIInputConfig being changed. bForceRefresh: 1, UserIndex: 0
LogUIActionRouter: Display: InputMode: Previous (None), New (ECommonInputMode::Menu)
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> NoCapture
LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
LogViewport: Display: Player bShowMouseCursor Changed, False -> True
LogUIActionRouter: Display: [User 0] Focused desired target W_ContinueFromLatestSaveButton
LogStreaming: Display: UWorld::AddToWorld: updating components for /Temp/Game/Pagoda/Levels/Main_Menu/LI_LevelSelect/LI_LevelSelect_LevelInstance_4161f54e24d59ecd_1 took (less than) 23.00 ms
LogPagodaGameplaySegment: Warning: PagodaGameplayMomentsSubsystem: No mapping tables
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: <NoName>
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: <NoName>
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: <NoName>
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: <NoName>
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: <NoName>
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: <NoName>
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: <NoName>
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: <NoName>
LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: <NoName>
10-25 19:15:08.079 316 880 I Info/GameAnalytics : Event queue: Sending 3 events.
10-25 19:15:08.081 316 880 D Debug/GameAnalytics : Sending 'events' URL: https://api.gameanalytics.com/v2/3798077f03545cb3dd578651473c89d2/events
10-25 19:15:08.081 316 880 D Debug/GameAnalytics : Gzip stats. Size: 6115, Compressed: 534
10-25 19:15:08.414 316 880 D Debug/GameAnalytics : body: {}
10-25 19:15:08.415 316 880 I Info/GameAnalytics : Event queue: 3 events sent.
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
pid 16182 != 16181, skipping destruction (fork without exec?)
pid 16181 != 16182, skipping dealloc of client_port = 11535, server_port = 15115
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Game name
Dead as Disco Demo
Steam AppID
3763830
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.49 (66)
Mac chip
M1 Pro
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
MacBookPro18,3
Notes
One tap in the Bridgeplay app. Session 2 min, exit status 143 after 116s, stopped from Steam. A newer Bridgeplay was out: 0.7.51 (68)
Setup at report time
{"schema":1,"appid":"3763830","name":"Dead as Disco Demo","status":"platinum","chip":"M1 Pro","memory":"16 GB","macos":"macOS 27.0.1","version":"0.7.49 (66)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"MacBookPro18,3","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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