You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
The Great Ace Attorney Chronicles (1158850) · Playable · M1
#1335
=== game exited status=143, killing wine prefix === (11 times)
~/Library/Application Support/bridgeplay/launchers/1158850/.build.nnKXTt/new/The Great Ace Attorney Chronicles.app/Contents/MacOS/.game-loader-96DA4086-93D1-4AEA-A3D3-5FD1F0167A2F/wine: replacing exis
err:virtual:virtual_setup_exception nested exception on signal stack addr 0x209f43716 stack 0x10000dd00
bridgeplay-run.log (redacted)
=== bridgeplay run Thu Oct 22 13:21:31 KST 2026 ===
verb=run
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to /Volumes/<drive>/SteamLibrary ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== bridgeplay run Thu Oct 22 13:32:06 KST 2026 ===
verb=run
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 13:33:04 KST 2026 ===
verb=waitforexitandrun
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
=== bridgeplay run Thu Oct 22 13:33:57 KST 2026 ===
verb=run
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 13:34:29 KST 2026 ===
verb=run
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 13:34:50 KST 2026 ===
verb=waitforexitandrun
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/notproton-backends/dxmt/x86_64-windows/d3d10core.dll as drive_c/windows/system32/d3d10core.dll
graphics: staged lib/notproton-backends/dxmt/x86_64-windows/d3d11.dll as drive_c/windows/system32/d3d11.dll
graphics: staged lib/notproton-backends/dxmt/x86_64-windows/dxgi.dll as drive_c/windows/system32/dxgi.dll
graphics: staged lib/notproton-backends/dxmt/i386-windows/d3d10core.dll as drive_c/windows/syswow64/d3d10core.dll
graphics: staged lib/notproton-backends/dxmt/i386-windows/d3d11.dll as drive_c/windows/syswow64/d3d11.dll
graphics: staged lib/notproton-backends/dxmt/i386-windows/dxgi.dll as drive_c/windows/syswow64/dxgi.dll
graphics: NVAPI=1 not applied, dxmt is not d3dmetal
graphics: backend switched from d3dmetal to dxmt
graphics: backend=dxmt (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b;d3d10,d3d12=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe -windowed ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== termination signal received, killing wine prefix ===
=== bridgeplay run Thu Oct 22 13:36:10 KST 2026 ===
verb=run
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: NVAPI=1 not applied, dxmt is not d3dmetal
graphics: backend=dxmt (carried over from the last launch)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b;d3d10,d3d12=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 13:36:41 KST 2026 ===
verb=waitforexitandrun
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: NVAPI=1 not applied, dxmt is not d3dmetal
graphics: backend=dxmt (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b;d3d10,d3d12=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe -windowed ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== termination signal received, killing wine prefix ===
=== termination signal received, killing wine prefix ===
=== bridgeplay run Thu Oct 22 13:40:28 KST 2026 ===
verb=run
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: NVAPI=1 not applied, dxmt is not d3dmetal
graphics: backend=dx
[… 125918 characters cut …]
graphics: backend switched from dxmt-builtin to d3dmetal
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 14:07:49 KST 2026 ===
verb=waitforexitandrun
args:
[/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe]
[-windowed]
cwd=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_APP_ID=1158850
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1158850
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/1158850
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1158850
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1158850
SteamNoOverlayUI=1
SteamOverlayGameId=1158850
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=0 from the global conf
gamefix: NVAPI=0 from the global conf
gamefix: DLSS_FG=0 from the global conf
gamefix: NOTPROTON_RETINA kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-598ade-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe -windowed
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe -windowed ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/1158850/clienticon-938e57e81c6a635b958ff4dfe72f6a07c44a92dc.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.1158850
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 104s ===
=== exit summary: exit status 143 after 104s, stopped from Steam ===
=== wine prefix killed, session ending ===
=== bridgeplay run Fri Oct 23 14:09:47 KST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1158850.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_APP_ID=1158850
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1158850
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/1158850
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=0 from the global conf
gamefix: NVAPI=0 from the global conf
gamefix: DLSS_FG=0 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-598ade-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 14:09:53 KST 2026 ===
verb=waitforexitandrun
args:
[/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe]
[-windowed]
cwd=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_APP_ID=1158850
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1158850
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/1158850
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1158850
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1158850
SteamNoOverlayUI=1
SteamOverlayGameId=1158850
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=0 from the global conf
gamefix: NVAPI=0 from the global conf
gamefix: DLSS_FG=0 from the global conf
gamefix: NOTPROTON_RETINA kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-598ade-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe -windowed
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe -windowed ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/1158850/clienticon-938e57e81c6a635b958ff4dfe72f6a07c44a92dc.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.1158850
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: unknown after 54s ===
=== exit summary: exit status 143 after 54s, stopped from Steam ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sun Oct 25 09:55:56 KST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1158850.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_APP_ID=1158850
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1158850
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/1158850
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=0 from the global conf
gamefix: NVAPI=0 from the global conf
gamefix: DLSS_FG=0 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-598ade-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1158850.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sun Oct 25 09:56:11 KST 2026 ===
verb=waitforexitandrun
args:
[/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe]
[-windowed]
cwd=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_APP_ID=1158850
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1158850
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850
STEAM_COMPAT_INSTALL_PATH=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC
STEAM_COMPAT_LIBRARY_PATHS=/Volumes/<drive>/SteamLibrary/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=/Volumes/<drive>/SteamLibrary/steamapps/shadercache/1158850
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1158850
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1158850
SteamNoOverlayUI=1
SteamOverlayGameId=1158850
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1158850 (STEAM_COMPAT_APP_ID=1158850)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=0 from the global conf
gamefix: NVAPI=0 from the global conf
gamefix: DLSS_FG=0 from the global conf
gamefix: NOTPROTON_RETINA kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-598ade-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d
=== bridge already staged ===
=== bridge staged into /Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=/Volumes/<drive>/SteamLibrary/steamapps/compatdata/1158850/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64,nvngx=d;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=/Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe -windowed
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine /Volumes/<drive>/SteamLibrary/steamapps/common/TGAAC/TGAAC.exe -windowed ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/1158850/clienticon-938e57e81c6a635b958ff4dfe72f6a07c44a92dc.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.1158850
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 1666s ===
=== exit summary: exit status 143 after 27 min, stopped from Steam ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 103933 characters cut …]
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
01dc:err:ole:com_get_class_object apartment not initialised
012c:err:virtual:virtual_setup_exception nested exception on signal stack addr 0x209f43716 stack 0x10000dd00
pid 43605 != 43604, skipping destruction (fork without exec?)
pid 43604 != 43605, skipping dealloc of client_port = 15371, server_port = 11787
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
Game name
The Great Ace Attorney Chronicles
Steam AppID
1158850
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.51 (68)
Mac chip
M1
Memory (RAM)
16 GB
macOS version
macOS 27.2
Mac model
MacBookAir10,1
Notes
One tap in the Bridgeplay app. Session 28 min, exit status 143 after 27 min, stopped from Steam. A newer Bridgeplay was out: 0.7.52 (69)
Setup at report time
{"schema":1,"appid":"1158850","name":"The Great Ace Attorney Chronicles","status":"platinum","chip":"M1","memory":"16 GB","macos":"macOS 27.2","version":"0.7.51 (68)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"MacBookAir10,1","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
All reactions