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Warhammer 40,000: Boltgun (2005010) · Playable · M2 Pro
#1472
Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
Warhammer 40,000: Boltgun
Steam AppID
2005010
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.51 (68)
Mac chip
M2 Pro
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
Mac14,9
Notes
One tap in the Bridgeplay app. Session 0 min, exit status 0 after 49s, the game quit by itself within a minute without an error code, usually after its
=== game exited status=0, killing wine prefix === (4 times)
bridgeplay-run.log (redacted)
=== bridgeplay run Mon Oct 26 13:18:57 CET 2026 ===
verb=run
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 13:23:48 CET 2026 ===
verb=run
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 13:23:55 CET 2026 ===
verb=waitforexitandrun
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 195s ===
=== exit summary: exit status 0 after 3 min, stopped from Steam ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 13:27:44 CET 2026 ===
verb=run
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 13:27:51 CET 2026 ===
verb=waitforexitandrun
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 1370s ===
=== exit summary: exit status 0 after 22 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 21:46:21 CET 2026 ===
verb=run
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 21:46:28 CET 2026 ===
verb=waitforexitandrun
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 1692s ===
=== exit summary: exit status 0 after 28 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 22:14:57 CET 2026 ===
verb=run
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 22:15:03 CET 2026 ===
verb=waitforexitandrun
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe ===
=== overlay
[… 30452 characters cut …]
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/2005010/clienticon-a3647fba69a50fe9ec20094e56c2e550289999a9.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.2005010
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 1370s ===
=== exit summary: exit status 0 after 22 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 21:46:21 CET 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_2005010.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_APP_ID=2005010
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2005010
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2005010
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-343fc8e-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 21:46:28 CET 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_APP_ID=2005010
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x0079/0x181a,0x044f/0xb315,0x044f/0xd007,0x046d/0xcad1,0x054c/0x0268,0x056e/0x200f,0x056e/0x2013,0x05b8/0x1004,0x05b8/0x1006,0x06a3/0xf622,0x0738/0x3180,0x0738/0x3250,0x0738/0x3481,0x0738/0x8180,0x0738/0x8838,0x0810/0x0001,0x0810/0x0003,0x0925/0x0005,0x0925/0x8866,0x0925/0x8888,0x0e6f/0x0109,0x0e6f/0x011e,0x0e6f/0x0128,0x0e6f/0x0214,0x0e6f/0x1314,0x0e6f/0x6302,0x0e8f/0x0008,0x0e8f/0x3075,0x0e8f/0x310d,0x0f0d/0x0009,0x0f0d/0x004d,0x0f0d/0x005f,0x0f0d/0x006a,0x0f0d/0x006e,0x0f0d/0x0085,0x0f0d/0x0086,0x0f0d/0x0088,0x0f30/0x1100,0x11ff/0x3331,0x12ba/0x0100,0x12ba/0x0120,0x12ba/0x0140,0x12ba/0x0200,0x12ba/0x0210,0x12ba/0x0218,0x12ba/0x074b,0x12ba/0x2330,0x12ba/0x2338,0x12ba/0x2430,0x12ba/0x2438,0x12ba/0x2530,0x12ba/0x2538,0x1345/0x1000,0x1345/0x6005,0x146b/0x5500,0x1a34/0x0836,0x1bad/0x0004,0x1bad/0x0005,0x1bad/0x3010,0x1bad/0x3110,0x1bad/0x3138,0x1bad/0x3330,0x1bad/0x3338,0x1bad/0x3430,0x1bad/0x3438,0x1bad/0x3530,0x1bad/0x3538,0x20bc/0x5500,0x20d6/0x576d,0x20d6/0xca6d,0x2563/0x0523,0x2563/0x0575,0x25f0/0x83c3,0x25f0/0xc121,0x2c22/0x2003,0x2c22/0x2302,0x2c22/0x2502,0x8380/0x0003,0x8888/0x0308,0x0079/0x181b,0x044f/0xd00e,0x054c/0x05c4,0x054c/0x05c5,0x054c/0x09cc,0x054c/0x0ba0,0x0738/0x8250,0x0738/0x8384,0x0738/0x8480,0x0738/0x8481,0x0c12/0x0e10,0x0c12/0x0e13,0x0c12/0x0e15,0x0c12/0x0e20,0x0c12/0x0ef6,0x0c12/0x1cf6,0x0c12/0x1e10,0x0c12/0x2e18,0x0e6f/0x0203,0x0e6f/0x0207,0x0e6f/0x020a,0x0f0d/0x0055,0x0f0d/0x005e,0x0f0d/0x0066,0x0f0d/0x0084,0x0f0d/0x0087,0x0f0d/0x008a,0x0f0d/0x009c,0x0f0d/0x00a0,0x0f0d/0x00ee,0x0f0d/0x011c,0x0f0d/0x0123,0x0f0d/0x0162,0x11c0/0x4001,0x146b/0x0d01,0x146b/0x0d02,0x146b/0x0d06,0x146b/0x0d08,0x146b/0x0d09,0x146b/0x0d10,0x146b/0x0d10,0x146b/0x0d13,0x146b/0x1103,0x1532/0x0401,0x1532/0x1000,0x1532/0x1004,0x1532/0x1007,0x1532/0x1008,0x1532/0x1009,0x1532/0x100a,0x1532/0x1100,0x20d6/0x792a,0x2c22/0x2000,0x2c22/0x2300,0x2c22/0x2500,0x3285/0x0d16,0x3285/0x0d17,0x7545/0x0104,0x9886/0x0025,0x054c/0x0ce6,0x054c/0x0e5f,0x0e6f/0x0209,0x0f0d/0x0163,0x0f0d/0x0184,0x1532/0x100b,0x1532/0x100c,0x1532/0x1012,0x1532/0x1024,0x1532/0x1026,0x3285/0x0d18,0x3285/0x0d19,0x358a/0x0104,0x358a/0x0304,0x057e/0x2006,0x057e/0x2067,0x057e/0x2007,0x057e/0x2066,0x057e/0x2008,0x057e/0x2068,0x057e/0x2009,0x057e/0x2069,0x0f0d/0x00c1,0x0f0d/0x0092,0x0f0d/0x00f6,0x0e6f/0x0180,0x0e6f/0x0181,0x0e6f/0x0184,0x0e6f/0x0185,0x0e6f/0x0186,0x0e6f/0x0187,0x0e6f/0x0188,0x0e6f/0x018b,0x0e6f/0x018c,0x0e6f/0x0193,0x0e6f/0x0196,0x0e6f/0x0197,0x0e6f/0x0198,0x0f0d/0x00aa,0x20d6/0xa711,0x20d6/0xa712,0x20d6/0xa713,0x20d6/0xa714,0x20d6/0xa715,0x20d6/0xa716,0x20d6/0xa718,0x33dd/0x0001,0x33dd/0x0002,0x33dd/0x0003,0x0f0d/0x00f0,0x054c/0x0df2,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2005010
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2005010
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=2005010
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=2005010
SteamOverlayGameId=2005010
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-343fc8e-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/2005010/clienticon-a3647fba69a50fe9ec20094e56c2e550289999a9.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.2005010
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 1692s ===
=== exit summary: exit status 0 after 28 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 22:14:57 CET 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_2005010.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_APP_ID=2005010
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2005010
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2005010
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-343fc8e-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_2005010.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 22:15:03 CET 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_APP_ID=2005010
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x0079/0x181a,0x044f/0xb315,0x044f/0xd007,0x046d/0xcad1,0x054c/0x0268,0x056e/0x200f,0x056e/0x2013,0x05b8/0x1004,0x05b8/0x1006,0x06a3/0xf622,0x0738/0x3180,0x0738/0x3250,0x0738/0x3481,0x0738/0x8180,0x0738/0x8838,0x0810/0x0001,0x0810/0x0003,0x0925/0x0005,0x0925/0x8866,0x0925/0x8888,0x0e6f/0x0109,0x0e6f/0x011e,0x0e6f/0x0128,0x0e6f/0x0214,0x0e6f/0x1314,0x0e6f/0x6302,0x0e8f/0x0008,0x0e8f/0x3075,0x0e8f/0x310d,0x0f0d/0x0009,0x0f0d/0x004d,0x0f0d/0x005f,0x0f0d/0x006a,0x0f0d/0x006e,0x0f0d/0x0085,0x0f0d/0x0086,0x0f0d/0x0088,0x0f30/0x1100,0x11ff/0x3331,0x12ba/0x0100,0x12ba/0x0120,0x12ba/0x0140,0x12ba/0x0200,0x12ba/0x0210,0x12ba/0x0218,0x12ba/0x074b,0x12ba/0x2330,0x12ba/0x2338,0x12ba/0x2430,0x12ba/0x2438,0x12ba/0x2530,0x12ba/0x2538,0x1345/0x1000,0x1345/0x6005,0x146b/0x5500,0x1a34/0x0836,0x1bad/0x0004,0x1bad/0x0005,0x1bad/0x3010,0x1bad/0x3110,0x1bad/0x3138,0x1bad/0x3330,0x1bad/0x3338,0x1bad/0x3430,0x1bad/0x3438,0x1bad/0x3530,0x1bad/0x3538,0x20bc/0x5500,0x20d6/0x576d,0x20d6/0xca6d,0x2563/0x0523,0x2563/0x0575,0x25f0/0x83c3,0x25f0/0xc121,0x2c22/0x2003,0x2c22/0x2302,0x2c22/0x2502,0x8380/0x0003,0x8888/0x0308,0x0079/0x181b,0x044f/0xd00e,0x054c/0x05c4,0x054c/0x05c5,0x054c/0x09cc,0x054c/0x0ba0,0x0738/0x8250,0x0738/0x8384,0x0738/0x8480,0x0738/0x8481,0x0c12/0x0e10,0x0c12/0x0e13,0x0c12/0x0e15,0x0c12/0x0e20,0x0c12/0x0ef6,0x0c12/0x1cf6,0x0c12/0x1e10,0x0c12/0x2e18,0x0e6f/0x0203,0x0e6f/0x0207,0x0e6f/0x020a,0x0f0d/0x0055,0x0f0d/0x005e,0x0f0d/0x0066,0x0f0d/0x0084,0x0f0d/0x0087,0x0f0d/0x008a,0x0f0d/0x009c,0x0f0d/0x00a0,0x0f0d/0x00ee,0x0f0d/0x011c,0x0f0d/0x0123,0x0f0d/0x0162,0x11c0/0x4001,0x146b/0x0d01,0x146b/0x0d02,0x146b/0x0d06,0x146b/0x0d08,0x146b/0x0d09,0x146b/0x0d10,0x146b/0x0d10,0x146b/0x0d13,0x146b/0x1103,0x1532/0x0401,0x1532/0x1000,0x1532/0x1004,0x1532/0x1007,0x1532/0x1008,0x1532/0x1009,0x1532/0x100a,0x1532/0x1100,0x20d6/0x792a,0x2c22/0x2000,0x2c22/0x2300,0x2c22/0x2500,0x3285/0x0d16,0x3285/0x0d17,0x7545/0x0104,0x9886/0x0025,0x054c/0x0ce6,0x054c/0x0e5f,0x0e6f/0x0209,0x0f0d/0x0163,0x0f0d/0x0184,0x1532/0x100b,0x1532/0x100c,0x1532/0x1012,0x1532/0x1024,0x1532/0x1026,0x3285/0x0d18,0x3285/0x0d19,0x358a/0x0104,0x358a/0x0304,0x057e/0x2006,0x057e/0x2067,0x057e/0x2007,0x057e/0x2066,0x057e/0x2008,0x057e/0x2068,0x057e/0x2009,0x057e/0x2069,0x0f0d/0x00c1,0x0f0d/0x0092,0x0f0d/0x00f6,0x0e6f/0x0180,0x0e6f/0x0181,0x0e6f/0x0184,0x0e6f/0x0185,0x0e6f/0x0186,0x0e6f/0x0187,0x0e6f/0x0188,0x0e6f/0x018b,0x0e6f/0x018c,0x0e6f/0x0193,0x0e6f/0x0196,0x0e6f/0x0197,0x0e6f/0x0198,0x0f0d/0x00aa,0x20d6/0xa711,0x20d6/0xa712,0x20d6/0xa713,0x20d6/0xa714,0x20d6/0xa715,0x20d6/0xa716,0x20d6/0xa718,0x33dd/0x0001,0x33dd/0x0002,0x33dd/0x0003,0x0f0d/0x00f0,0x054c/0x0df2,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=2005010
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Boltgun
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/2005010
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=2005010
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=2005010
SteamOverlayGameId=2005010
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=2005010 (STEAM_COMPAT_APP_ID=2005010)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-343fc8e-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2005010/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Boltgun/Warhammer 40,000 Boltgun.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/2005010/clienticon-a3647fba69a50fe9ec20094e56c2e550289999a9.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.2005010
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 50s ===
=== exit summary: exit status 0 after 49s, the game quit by itself within a minute without an error code, usually after its own error message ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 24295 characters cut …]
NP framegen stats: real=239.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=0 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=239
NP framegen stats: real=230.7 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=0 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=233
NP framegen stats: real=127.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=0 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=170
overlay_shim variant_for: built RGB10A2Unorm pipeline for base BGRA8Unorm
overlay_shim hook_set_pipeline_state: pipeline 0x7f8db2aa2c00 BGRA8Unorm bound to RGB10A2Unorm attachment, substituted
NP framegen stats: real=1.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=0 opacity=1.00 frame=1920x1080@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: settling=2
overlay_shim framegen: ready 1280x720 RGB10A2Unorm engine=own mode=3x quality=performance flow=160x90 levels=5 ui=1 fallback=1 refresh=240Hz in 2 ms
NP framegen stats: real=257.6 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: mismatch=1 fps>=refresh=159 settling=98
NP framegen stats: real=314.9 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=316
NP framegen stats: real=307.7 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=308
NP framegen stats: real=322.7 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=323
NP framegen stats: real=292.7 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=293
NP framegen stats: real=307.9 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=309
NP framegen stats: real=323.8 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=324
NP framegen stats: real=346.7 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=347
NP framegen stats: real=343.3 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=344
NP framegen stats: real=313.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=313
NP framegen stats: real=325.5 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=326
NP framegen stats: real=335.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=336
NP framegen stats: real=325.8 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=327
NP framegen stats: real=323.1 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=324
NP framegen stats: real=330.4 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=own mode=3x quality=performance ui=1 fallback=1 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.030 gen=0.000 layer[hidden=1 opacity=1.00 frame=1280x720@0,0 bounds=1280x720 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=331
Setting breakpad minidump AppID = 2005010
SteamInternal_SetMinidumpSteamID: Caching Steam ID: <steamid> [API loaded no]
pid 20190 != 20189, skipping destruction (fork without exec?)
pid 20189 != 20190, skipping dealloc of client_port = 15371, server_port = 11787
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Game name
Warhammer 40,000: Boltgun
Steam AppID
2005010
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.51 (68)
Mac chip
M2 Pro
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
Mac14,9
Notes
One tap in the Bridgeplay app. Session 0 min, exit status 0 after 49s, the game quit by itself within a minute without an error code, usually after its
Setup at report time
{"schema":1,"appid":"2005010","name":"Warhammer 40,000: Boltgun","status":"platinum","chip":"M2 Pro","memory":"16 GB","macos":"macOS 27.0.1","version":"0.7.51 (68)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac14,9","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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