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=== game exited status=143, killing wine prefix ===
=== game exited status=0, killing wine prefix ===
=== game exited status=3, killing wine prefix ===
bridgeplay-run.log (redacted)
=== bridgeplay run Thu Oct 22 05:20:45 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== installed legacycompat/GameOverlayRenderer64.dll ===
=== installed legacycompat/iscriptevaluator.exe ===
=== installed legacycompat/Steam.dll ===
=== installed legacycompat/steamclient.dll ===
=== installed legacycompat/steamclient64.dll ===
=== installed legacycompat/SteamService.exe ===
=== linked legacy Steam.dll at ~/Library/Application Support/Steam/steamapps/common/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 08:41:29 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 08:43:37 WIB 2026 ===
verb=waitforexitandrun
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 08:45:44 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 08:45:51 WIB 2026 ===
verb=waitforexitandrun
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 09:00:37 WIB 2026 ===
verb=run
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 09:00:45 WIB 2026 ===
verb=waitforexitandrun
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~
[… 22775 characters cut …]
video: RetinaMode=1
msync: bootstrapped mach port on wine-3b1eab5-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
video: LogPixels=192
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
fetched client icon a734421278d0fe3aadea50dc72c45630afe2e891
icon built from ~/Library/Application Support/bridgeplay/launchers/990080/clienticon-a734421278d0fe3aadea50dc72c45630afe2e891.ico
~/Library/Application Support/bridgeplay/launchers/990080/.build.c6UJUr/new/Hogwarts Legacy.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.990080
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 08:45:44 WIB 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_990080.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_APP_ID=990080
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990080
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990080
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-3b1eab5-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 08:45:51 WIB 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe]
[-SaveToUserDir]
[-UserDir=Hogwarts Legacy]
cwd=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_APP_ID=990080
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x057e/0x2006,0x057e/0x2067,0x057e/0x2007,0x057e/0x2066,0x057e/0x2008,0x057e/0x2068,0x057e/0x2009,0x057e/0x2069,0x0f0d/0x00c1,0x0f0d/0x0092,0x0f0d/0x00f6,0x0e6f/0x0180,0x0e6f/0x0181,0x0e6f/0x0184,0x0e6f/0x0185,0x0e6f/0x0186,0x0e6f/0x0187,0x0e6f/0x0188,0x0e6f/0x018b,0x0e6f/0x018c,0x0e6f/0x0193,0x0e6f/0x0196,0x0e6f/0x0197,0x0e6f/0x0198,0x0f0d/0x00aa,0x20d6/0xa711,0x20d6/0xa712,0x20d6/0xa713,0x20d6/0xa714,0x20d6/0xa715,0x20d6/0xa716,0x20d6/0xa718,0x33dd/0x0001,0x33dd/0x0002,0x33dd/0x0003,0x0f0d/0x00f0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990080
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990080
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=990080
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=990080
SteamOverlayGameId=990080
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-3b1eab5-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/990080/clienticon-a734421278d0fe3aadea50dc72c45630afe2e891.ico
~/Library/Application Support/bridgeplay/launchers/990080/.build.vzmkwQ/new/Hogwarts Legacy.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.990080
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 09:00:37 WIB 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_990080.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_APP_ID=990080
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990080
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990080
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-3b1eab5-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_990080.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 09:00:45 WIB 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe]
[-SaveToUserDir]
[-UserDir=Hogwarts Legacy]
cwd=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_APP_ID=990080
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x057e/0x2006,0x057e/0x2067,0x057e/0x2007,0x057e/0x2066,0x057e/0x2008,0x057e/0x2068,0x057e/0x2009,0x057e/0x2069,0x0f0d/0x00c1,0x0f0d/0x0092,0x0f0d/0x00f6,0x0e6f/0x0180,0x0e6f/0x0181,0x0e6f/0x0184,0x0e6f/0x0185,0x0e6f/0x0186,0x0e6f/0x0187,0x0e6f/0x0188,0x0e6f/0x018b,0x0e6f/0x018c,0x0e6f/0x0193,0x0e6f/0x0196,0x0e6f/0x0197,0x0e6f/0x0198,0x0f0d/0x00aa,0x20d6/0xa711,0x20d6/0xa712,0x20d6/0xa713,0x20d6/0xa714,0x20d6/0xa715,0x20d6/0xa716,0x20d6/0xa718,0x33dd/0x0001,0x33dd/0x0002,0x33dd/0x0003,0x0f0d/0x00f0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=990080
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/990080
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/990080
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=990080
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=990080
SteamOverlayGameId=990080
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=990080 (STEAM_COMPAT_APP_ID=990080)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/990080.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
gamefix: BACKEND=wined3d from the default conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-3b1eab5-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: wined3d is not available (D3DMetal replaces Wine's Direct3D in this engine), falling back to d3dmetal
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the gamefix conf, fell back from wined3d)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/990080/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Hogwarts Legacy/HogwartsLegacy.exe -SaveToUserDir -UserDir=Hogwarts Legacy ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/990080/clienticon-a734421278d0fe3aadea50dc72c45630afe2e891.ico
~/Library/Application Support/bridgeplay/launchers/990080/.build.IRP1sX/new/Hogwarts Legacy.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.990080
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=3, killing wine prefix ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 14578 characters cut …]
VK_KHR_external_fence_capabilities v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_get_physical_device_properties2 v2
AGX: exceeded compiled variants footprint limit
overlay_shim hook_set_colorspace: layer=WineMetalLayer colorspace=kCGColorSpaceSRGB
overlay_shim hook_set_pixel_format: layer=WineMetalLayer format=90 (RGB10A2Unorm) overlay_pipeline=missing
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fdc09e02000 format RGBA16Float
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fdc0873b400 format BGR10A2Unorm
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fdc0a2ecc00 format BGRA8Unorm
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fdc0a2f0200 format BGRA8Unorm_sRGB
2026-10-22 09:01:24.447 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d7ada0 Enable HUD, ke='Command-F9', action: toggleEnabled:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:01:24.447 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d7eee0 Enable Logging, ke='Command-F8', action: toggleLoggingEnabled:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:01:24.447 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d7fa20 Reset Metrics, ke='Command-F11', action: resetMetrics:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:01:24.448 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d7fca0 Show Configuration Panel, ke='Command-F12', action: showConfigurationPanel:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:01:24.448 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d7fd40 Copy HUD Configuration, action: copyConfig:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:01:24.448 wine[3104:27351] [libMTLHud] Metric com.apple.hud-stat.frame-interval already exist
2026-10-22 09:01:24.448 wine[3104:27351] [libMTLHud] Metric com.apple.hud-stat.present-delay already exist
2026-10-22 09:01:24.448 wine[3104:27351] [libMTLHud] Metric com.apple.hud-stat.fps already exist
overlay_shim hook_signal_drawable: queue=created event=created
overlay_shim ensure_drawable_hooks: CAMetalDrawable hooks=2
overlay_shim present_composited: Metal 4 frame presented through a Metal 3 buffer waiting on the frame event, overlay composites in order
overlay_shim ensure_encoder_hooks: AGXG16GFamilyRenderContext hooks=2
ChromaSDKPlugin failed to load!
File 'S:/steamapps/common/Hogwarts Legacy/Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/sl.common.dll' is signed by NVIDIA and the signature was verified.
File 'S:/steamapps/common/Hogwarts Legacy/Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/sl.deepdvc.dll' is signed by NVIDIA and the signature was verified.
File 'S:/steamapps/common/Hogwarts Legacy/Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/sl.dlss_g.dll' is signed by NVIDIA and the signature was verified.
File 'S:/steamapps/common/Hogwarts Legacy/Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/sl.pcl.dll' is signed by NVIDIA and the signature was verified.
File 'S:/steamapps/common/Hogwarts Legacy/Engine/Plugins/Runtime/Nvidia/Streamline/Binaries/ThirdParty/Win64/sl.reflex.dll' is signed by NVIDIA and the signature was verified.
LogCFCore: Warning: Couldn't load mods library from disk
2026-10-22 09:01:38.446 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d50e60 5 Seconds, ke='Command-F9', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:01:38.446 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d50fa0 30 Seconds, ke='Command-F10', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:01:38.446 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d510e0 1 Minute, ke='Command-F11', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:01:38.446 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d51180 5 Minutes, ke='Command-F12', action: generateReport:>, but is only supported for system-provided menu items; will not be used
overlay_shim variant_for: built RGB10A2Unorm pipeline for base BGRA8Unorm
overlay_shim hook_set_pipeline_state: pipeline 0x7fdc0a2ecc00 BGRA8Unorm bound to RGB10A2Unorm attachment, substituted
2026-10-22 09:01:40.856 wine[3104:27657] [libMTLHud] Metric com.apple.hud-label.metalfx.v2.scaling_version already exist
2026-10-22 09:01:40.856 wine[3104:27657] [libMTLHud] Metric com.apple.hud-label.metalfx.timing already exist
2026-10-22 09:01:40.860 wine[3104:27658] [libMTLHud] Metric com.apple.hud-label.metalfx.timing already exist
overlay_shim hook_set_colorspace: layer=NSKVONotifying_WineMetalLayer colorspace=kCGColorSpaceITUR_2100_PQ
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fdc88f76800 format RGBA16Float
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fdbee81a000 format BGR10A2Unorm
overlay_shim record_overlay_pipeline: overlay pipeline 0x7fdc0873b400 format BGRA8Unorm
overlay_shim variant_for: built RGB10A2Unorm pipeline for base BGRA8Unorm
overlay_shim hook_set_pipeline_state: pipeline 0x7fdc0873b400 BGRA8Unorm bound to RGB10A2Unorm attachment, substituted
Response: {"EventsInRequest":15,"EventsQueued":15,"EventsWithUnknownSchema":0,"NoErrors":true}
Submission succeeded!
Batch submission success!
2026-10-22 09:10:41.801 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d5b8e0 5 Seconds, ke='Command-F9', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:10:41.805 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d5e1c0 30 Seconds, ke='Command-F10', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:10:41.805 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001d5c640 1 Minute, ke='Command-F11', action: generateReport:>, but is only supported for system-provided menu items; will not be used
2026-10-22 09:10:41.805 wine[3104:26630] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item <NSMenuItem: 0x600001a55d60 5 Minutes, ke='Command-F12', action: generateReport:>, but is only supported for system-provided menu items; will not be used
Bridgeplay Game Host: game executable stays inside game app (CrashReportClient)
overlay_shim image_added: overlay text 0x2086ce000-0x2086f5000
overlay_shim_load: pid=3488 exe=wine layer_hooks=3 overlay=present
overlay_shim ensure_device_hooks: AGXG16GDevice hooks=4
overlay_shim ensure_queue_hooks: AGXG16GFamilyCommandQueue hooks=2
overlay_shim ensure_command_buffer_hooks: AGXG16GFamilyCommandBuffer hooks=1 overlay_commit=missing
overlay_shim ensure_mtl4_queue_hooks: AGXG16GFamilyCommandQueue_mtlnext hooks=1
overlay_shim quitkey: Command-Q quits armed on NSKVONotifying_WineApplication
pid 3081 != 3080, skipping destruction (fork without exec?)
pid 3080 != 3081, skipping dealloc of client_port = 11783, server_port = 12051
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Game name
Hogwarts Legacy
Steam AppID
990080
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.1 (45)
Mac chip
M4
Memory (RAM)
16 GB
macOS version
macOS 27.0
Mac model
No response
Notes
One tap in the Bridgeplay app. Session 16 min, exit status 3
Setup at report time
{"schema":1,"appid":"990080","name":"Hogwarts Legacy","status":"platinum","chip":"M4","memory":"16 GB","macos":"macOS 27.0","version":"0.7.1 (45)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":null,"source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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