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Dying Light: The Beast (3008130) · Playable · M1 Pro
#290
=== game exited status=0, killing wine prefix === (3 times)
=== game exited status=143, killing wine prefix ===
Bridgeplay Game Host: game executable stays inside game app (crashpad_handler)
bridgeplay-run.log (redacted)
=== bridgeplay run Thu Oct 22 12:10:56 CEST 2026 ===
verb=run
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 12:15:45 CEST 2026 ===
verb=run
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 12:16:45 CEST 2026 ===
verb=waitforexitandrun
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 51s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 12:17:47 CEST 2026 ===
verb=run
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 12:17:59 CEST 2026 ===
verb=run
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 12:18:05 CEST 2026 ===
verb=waitforexitandrun
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: NOTPROTON_RETINA kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 797s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 12:38:38 CEST 2026 ===
verb=run
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 12:38:45 CEST 2026 ===
verb=waitforexitandrun
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 1034s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 12:56:32 CEST 2026 ===
verb=run
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce
[… 34080 characters cut …]
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3008130
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3008130
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3008130
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=3008130
SteamOverlayGameId=3008130
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: NOTPROTON_RETINA kept from the launch options, the global conf value is not applied
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-a9bc84-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/3008130/clienticon-48a57f9344332b2c9c16c3590a14af7b39abd8eb.ico
~/Library/Application Support/bridgeplay/launchers/3008130/.build.gVftI9/new/Dying Light The Beast.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.3008130
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 797s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 12:38:38 CEST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_3008130.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast
STEAM_COMPAT_APP_ID=3008130
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3008130
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3008130
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-a9bc84-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 12:38:45 CEST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast
STEAM_COMPAT_APP_ID=3008130
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3008130
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3008130
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3008130
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=3008130
SteamOverlayGameId=3008130
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-a9bc84-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00bc:fixme:xinput:pdo_pnp code 0xc, not implemented!
video: LogPixels=96
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/3008130/clienticon-48a57f9344332b2c9c16c3590a14af7b39abd8eb.ico
~/Library/Application Support/bridgeplay/launchers/3008130/.build.dtqJn2/new/Dying Light The Beast.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.3008130
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 1034s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 12:56:32 CEST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_3008130.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast
STEAM_COMPAT_APP_ID=3008130
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3008130
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3008130
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-a9bc84-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3008130.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 12:56:40 CEST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast
STEAM_COMPAT_APP_ID=3008130
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3008130
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3008130
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3008130
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=3008130
SteamOverlayGameId=3008130
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3008130 (STEAM_COMPAT_APP_ID=3008130)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-a9bc84-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (CX_GRAPHICS_BACKEND in the launch options)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3008130/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64/DyingLightGame_TheBeast_x64_rwdi.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/3008130/clienticon-48a57f9344332b2c9c16c3590a14af7b39abd8eb.ico
~/Library/Application Support/bridgeplay/launchers/3008130/.build.SRPtuW/new/Dying Light The Beast.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.3008130
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 337s ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 125326 characters cut …]
NP framegen stats: real=52.5 fps generated=52.5 fps gpu=1.13 ms avg 2.84 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.1 ms presented=107 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=51.7 fps generated=51.7 fps gpu=1.16 ms avg 3.77 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.0 ms presented=103 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.1 fps generated=52.1 fps gpu=1.14 ms avg 2.73 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=25.9 ms presented=106 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.0 fps generated=52.0 fps gpu=1.15 ms avg 3.92 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=23.6 ms presented=106 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=51.6 fps generated=51.6 fps gpu=1.08 ms avg 2.73 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=22.7 ms presented=104 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=51.8 fps generated=51.8 fps gpu=1.07 ms avg 2.53 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=24.8 ms presented=104 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=51.9 fps generated=51.9 fps gpu=1.11 ms avg 2.68 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=23.4 ms presented=104 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=51.9 fps generated=51.9 fps gpu=1.11 ms avg 2.53 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=23.7 ms presented=104 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=51.8 fps generated=51.8 fps gpu=1.11 ms avg 2.60 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=22.5 ms presented=104 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=51.9 fps generated=51.9 fps gpu=1.13 ms avg 3.10 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=23.8 ms presented=103 dropped=1 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.3 fps generated=52.3 fps gpu=1.09 ms avg 2.49 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.3 ms presented=106 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.4 fps generated=52.4 fps gpu=1.16 ms avg 3.72 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.2 ms presented=106 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.4 fps generated=52.4 fps gpu=1.13 ms avg 2.76 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.2 ms presented=106 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.4 fps generated=52.4 fps gpu=1.16 ms avg 3.66 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.3 ms presented=106 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.6 fps generated=52.6 fps gpu=1.16 ms avg 3.88 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.3 ms presented=106 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.5 fps generated=52.5 fps gpu=1.21 ms avg 3.82 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.3 ms presented=107 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.4 fps generated=52.4 fps gpu=1.13 ms avg 3.11 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.2 ms presented=105 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.5 fps generated=52.5 fps gpu=1.12 ms avg 2.81 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.0 ms presented=106 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.5 fps generated=52.5 fps gpu=1.17 ms avg 4.03 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=26.1 ms presented=106 dropped=0 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=52.1 fps generated=52.1 fps gpu=1.12 ms avg 2.73 ms max engine=own mode=2x quality=performance ui=1 fallback=1 state=2 lead=23.9 ms presented=105 dropped=1 luma real=0.077 gen=0.077 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
overlay_shim quitkey: Command-Q, quitting pid=52471
pid 52446 != 52445, skipping destruction (fork without exec?)
pid 52445 != 52446, skipping dealloc of client_port = 11535, server_port = 11783
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Game name
Dying Light: The Beast
Steam AppID
3008130
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.36 (53)
Mac chip
M1 Pro
Memory (RAM)
16 GB
macOS version
macOS 26.6.2
Mac model
No response
Notes
One tap in the Bridgeplay app. Session 5 min, exit status 0
Setup at report time
{"schema":1,"appid":"3008130","name":"Dying Light: The Beast","status":"platinum","chip":"M1 Pro","memory":"16 GB","macos":"macOS 26.6.2","version":"0.7.36 (53)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":null,"source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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