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=== game exited status=0, killing wine prefix === (2 times)
=== game exited status=143, killing wine prefix ===
bridgeplay-run.log (redacted)
=== bridgeplay run Thu Oct 22 19:11:10 CEST 2026 ===
verb=run
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 19:11:45 CEST 2026 ===
verb=run
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 19:12:48 CEST 2026 ===
verb=waitforexitandrun
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 19:16:04 CEST 2026 ===
verb=run
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 19:16:12 CEST 2026 ===
verb=waitforexitandrun
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 19:20:31 CEST 2026 ===
verb=run
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 19:20:38 CEST 2026 ===
verb=waitforexitandrun
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe --launcher-skip ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== wine prefix killed, session ending ===
[… 17098 characters cut …]
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_6.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_6.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_7.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_7.dll'
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 19:12:48 CEST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_APP_ID=292030
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=292030
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/292030
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=292030
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=292030
SteamOverlayGameId=292030
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
video: RetinaMode=1
msync: bootstrapped mach port on wine-3bccf53-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
video: LogPixels=192
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe ===
fetched client icon 7b52d11edee478d652ef4e7103e00644bed2c74c
icon built from ~/Library/Application Support/bridgeplay/launchers/292030/clienticon-7b52d11edee478d652ef4e7103e00644bed2c74c.ico
~/Library/Application Support/bridgeplay/launchers/292030/.build.3silHm/new/The Witcher 3 Wild Hunt — Remastered.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.292030
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 19:16:04 CEST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_292030.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_APP_ID=292030
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=292030
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/292030
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-3bccf53-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 19:16:12 CEST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_APP_ID=292030
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=292030
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/292030
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=292030
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=292030
SteamOverlayGameId=292030
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-3bccf53-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/292030/clienticon-7b52d11edee478d652ef4e7103e00644bed2c74c.ico
~/Library/Application Support/bridgeplay/launchers/292030/.build.0HTU9L/new/The Witcher 3 Wild Hunt — Remastered.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.292030
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== wine prefix killed, session ending ===
=== bridgeplay run Thu Oct 22 19:20:31 CEST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_292030.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_APP_ID=292030
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=292030
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/292030
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-3bccf53-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_292030.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 19:20:38 CEST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe]
[--launcher-skip]
cwd=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_APP_ID=292030
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=292030
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/292030
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/The Witcher 3
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/292030
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=292030
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=292030
SteamOverlayGameId=292030
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=292030 (STEAM_COMPAT_APP_ID=292030)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: DLSS_FG=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=1
msync: bootstrapped mach port on wine-3bccf53-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: DLSS_FG=1: hardware GPU scheduling reported on for DLSS frame generation
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/292030/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe --launcher-skip
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/The Witcher 3/redprelauncher.exe --launcher-skip ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/292030/clienticon-7b52d11edee478d652ef4e7103e00644bed2c74c.ico
~/Library/Application Support/bridgeplay/launchers/292030/.build.E5DS46/new/The Witcher 3 Wild Hunt — Remastered.app/Contents/MacOS/wine: code object is not signed at all
Game Mode: staged Wine metadata updated for com.notproton.launcher.292030
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 190307 characters cut …]
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
0230:err:sync:RtlLeaveCriticalSection section 000000702737AB90 "?" is not acquired
overlay_shim quitkey: Command-Q, quitting pid=27317
pid 27293 != 27292, skipping destruction (fork without exec?)
pid 27292 != 27293, skipping dealloc of client_port = 11795, server_port = 12051
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Game name
The Witcher 3: Wild Hunt — Remastered
Steam AppID
292030
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.1 (45)
Mac chip
M1
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
No response
Notes
One tap in the Bridgeplay app. Session 5 min, stopped from Steam
Setup at report time
{"schema":1,"appid":"292030","name":"The Witcher 3: Wild Hunt — Remastered","status":"platinum","chip":"M1","memory":"16 GB","macos":"macOS 27.0.1","version":"0.7.1 (45)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":null,"source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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