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=== game exited status=0, killing wine prefix === (2 times)
bridgeplay-run.log (redacted)
=== bridgeplay run Thu Oct 22 20:53:22 CEST 2026 ===
verb=run
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS not applied, run is not the game launch
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== building the prefix template for crossover-winecx-11.17-x86_64-unix ===
=== pointed crossover at steamuser ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== installed legacycompat/GameOverlayRenderer64.dll ===
=== installed legacycompat/iscriptevaluator.exe ===
=== installed legacycompat/Steam.dll ===
=== installed legacycompat/steamclient.dll ===
=== installed legacycompat/steamclient64.dll ===
=== installed legacycompat/SteamService.exe ===
=== linked legacy Steam.dll at ~/Library/Application Support/Steam/steamapps/common/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 20:54:44 CEST 2026 ===
verb=run
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS not applied, run is not the game launch
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Thu Oct 22 20:54:57 CEST 2026 ===
verb=waitforexitandrun
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS=-dx11 +snd_autodetect_latency 0 +snd_mixahead 0.05 from the default conf, added after the launch options' arguments
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== first launch, notice shown ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Deadlock/game/bin/win64/deadlock.exe -steam -console ===
gamefix: game arguments are now: ~/Library/Application Support/Steam/steamapps/common/Deadlock/game/bin/win64/deadlock.exe -steam -console -dx11 +snd_autodetect_latency 0 +snd_mixahead 0.05
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 1539s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Fri Oct 23 10:38:37 CEST 2026 ===
verb=run
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS not applied, run is not the game launch
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 10:38:54 CEST 2026 ===
verb=run
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS not applied, run is not the game launch
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 13:34:05 CEST 2026 ===
verb=run
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS not applied, run is not the game launch
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 13:34:10 CEST 2026 ===
verb=waitforexitandrun
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS=-dx11 +snd_autodetect_latency 0 +snd_mixahead 0.05 from the default conf, added after the launch options' arguments
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Deadlock/game/bin/win64/deadlock.exe -steam -console ===
gamefix: game arguments are now: ~/Library/Application Support/Steam/steamapps/common/Deadlock/game/bin/win64/deadlock.exe -steam -console -dx11 +snd_autodetect_latency 0 +snd_mixahead 0.05
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 124s ===
=== wine prefix killed, session ending ===
[… 44809 characters cut …]
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 10:38:54 CEST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1422450.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1422450
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Deadlock
STEAM_COMPAT_APP_ID=1422450
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1422450
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1422450
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Deadlock
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1422450
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS not applied, run is not the game launch
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-19a3b45-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 13:34:05 CEST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1422450.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1422450
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Deadlock
STEAM_COMPAT_APP_ID=1422450
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1422450
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1422450
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Deadlock
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1422450
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS not applied, run is not the game launch
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-19a3b45-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1422450.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 13:34:10 CEST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Deadlock/game/bin/win64/deadlock.exe]
[-steam]
[-console]
cwd=~/Library/Application Support/Steam/steamapps/common/Deadlock
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1422450
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Deadlock
STEAM_COMPAT_APP_ID=1422450
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
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SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1422450
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1422450
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Deadlock
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1422450
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1422450
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1422450
SteamGenericControllers=0x2dc8/0x3019,0x2dc8/0x9000,0x2dc8/0x3810,0x2dc8/0x5006,0x2dc8/0x0651,0x05ac/0x0004,0x2dc8/0x9015,0x2dc8/0x2865,0x1235/0xab12,0x2002/0x9000,0x3820/0x0009,0x2810/0x0009,0x2dc8/0x9012,0x2dc8/0x6002,0x2dc8/0x6102,0x2dc8/0x301b,0x2dc8/0x3011,0x2dc8/0x3013,0x2dc8/0x9018,0x2dc8/0x3230,0x05a0/0x3232,0x05a0/0x3232,0x0b05/0x7905,0x0b05/0x7906,0x1949/0x0419,0x0171/0x0419,0x24c6/0x891a,0x24c6/0x891b,0x0583/0xb031,0x0926/0x8888,0x05ac/0x061a,0x0000/0x0000,0x18d1/0x9400,0x0e8f/0x3013,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc216,0x046d/0xc218,0x046d/0xc219,0x14d8/0xcfce,0x24c6/0x892a,0x24c6/0x892b,0x0738/0x3384,0x0925/0x03e8,0x0079/0x1800,0x3285/0x0689,0x0810/0xe501,0x0955/0x7214,0x124b/0x4d01,0x0079/0x1843,0x0079/0x1844,0x0079/0x1846,0x1209/0x2f07,0x0e8f/0x0003,0x1532/0x0402,0x1532/0x0705,0x1532/0x0900,0x0079/0x0011,0x0079/0x0011,0x1235/0xab21,0x7545/0x1122,0x04b4/0x010a,0x1781/0x057e,0x0000/0x0000,0x0111/0x1420,0x0111/0x1420,0x1038/0x1420,0x0111/0x1417,0x0111/0x1417,0x044f/0xb300,0x12bd/0xd015,0x12bd/0xd015,0x0000/0x0000,0x0000/0x0000,0x2717/0x3144,0x16c0/0x05e1,0x3507/0x0004,0x0583/0x2060,0x0583/0x2060,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0001,0x05ac/0x0002,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0004,0x358a/0x0103,0x05ac/0x0004,0x05ac/0x0004,0x05ac/0x0003,
SteamOverlayGameId=1422450
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1422450 (STEAM_COMPAT_APP_ID=1422450)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: reading the default conf ~/Library/Application Support/bridgeplay/gamefixes-default/1422450.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
gamefix: applied NOTPROTON_STDOUT_NULL=1 from the default conf
gamefix: ARGS=-dx11 +snd_autodetect_latency 0 +snd_mixahead 0.05 from the default conf, added after the launch options' arguments
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
msync: bootstrapped mach port on wine-19a3b45-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1422450/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Deadlock/game/bin/win64/deadlock.exe -steam -console
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Deadlock/game/bin/win64/deadlock.exe -steam -console ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/1422450/clienticon-d84198725616ae43a74222f559e0fe710c3bb18b.ico
Game Mode: staged Wine metadata updated for com.notproton.launcher.1422450
loader staged in bundle for game mode
launcher bundle unchanged
gamefix: game arguments are now: ~/Library/Application Support/Steam/steamapps/common/Deadlock/game/bin/win64/deadlock.exe -steam -console -dx11 +snd_autodetect_latency 0 +snd_mixahead 0.05
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 124s ===
=== wine prefix killed, session ending ===
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Game name
Deadlock
Steam AppID
1422450
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.38 (55)
Mac chip
M4 Pro
Memory (RAM)
24 GB
macOS version
macOS 26.6.2
Mac model
No response
Notes
One tap in the Bridgeplay app. Session 2 min, exit status 0
Setup at report time
{"schema":1,"appid":"1422450","name":"Deadlock","status":"platinum","chip":"M4 Pro","memory":"24 GB","macos":"macOS 26.6.2","version":"0.7.38 (55)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":null,"source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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