You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
TEKKEN 8
Steam AppID
1778820
Status
borked (does not run)
Backend used
dxmt
Engine
WineHQ 11.15 - Rosetta
Bridgeplay version
0.7.44 (61)
Mac chip
M4
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
Mac16,12
Notes
One tap in the Bridgeplay app. Session 0 min, exit status 1, first Wine error: wine: could not load ntdll.so: dlopen(~/Library/Application Support/brid
=== bridgeplay run Fri Oct 23 00:43:14 HST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1778820.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_APP_ID=1778820
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1778820
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1778820
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=1778820 (STEAM_COMPAT_APP_ID=1778820)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
=== prefix claimed by build winehq-11.15 ===
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=0 from default
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== cloned this prefix from the crossover-winehq-11.15-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/notproton-backends/dxmt/x86_64-windows/d3d10core.dll as drive_c/windows/system32/d3d10core.dll
graphics: staged lib/notproton-backends/dxmt/x86_64-windows/d3d11.dll as drive_c/windows/system32/d3d11.dll
graphics: staged lib/notproton-backends/dxmt/x86_64-windows/dxgi.dll as drive_c/windows/system32/dxgi.dll
graphics: staged lib/notproton-backends/dxmt/i386-windows/d3d10core.dll as drive_c/windows/syswow64/d3d10core.dll
graphics: staged lib/notproton-backends/dxmt/i386-windows/d3d11.dll as drive_c/windows/syswow64/d3d11.dll
graphics: staged lib/notproton-backends/dxmt/i386-windows/dxgi.dll as drive_c/windows/syswow64/dxgi.dll
graphics: backend=dxmt (default)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== installed legacy Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1778820.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1778820.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1778820.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 03:43:14 HST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1778820.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_APP_ID=1778820
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1778820
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1778820
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=1778820 (STEAM_COMPAT_APP_ID=1778820)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=0 from carried-over
avx: ROSETTA_ADVERTISE_AVX=1 from default
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (carried over from the last launch)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1778820.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1778820.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1778820.vdf ===
[mvk-info] MoltenVK version 1.4.0, supporting Vulkan version 1.4.323.
The following 145 Vulkan extensions are supported:
VK_KHR_16bit_storage v1
VK_KHR_8bit_storage v1
VK_KHR_bind_memory2 v1
VK_KHR_buffer_device_address v1
VK_KHR_calibrated_timestamps v1
VK_KHR_copy_commands2 v1
VK_KHR_create_renderpass2 v1
VK_KHR_dedicated_allocation v3
VK_KHR_deferred_host_operations v4
VK_KHR_depth_stencil_resolve v1
VK_KHR_descriptor_update_template v1
VK_KHR_device_group v4
VK_KHR_device_group_creation v1
VK_KHR_driver_properties v1
VK_KHR_dynamic_rendering v1
VK_KHR_dynamic_rendering_local_read v1
VK_KHR_external_fence v1
VK_KHR_external_fence_capabilities v1
VK_KHR_external_memory v1
VK_KHR_external_memory_capabilities v1
VK_KHR_external_semaphore v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_format_feature_flags2 v2
VK_KHR_fragment_shader_barycentric v1
VK_KHR_get_memory_requirements2 v1
VK_KHR_get_physical_device_properties2 v2
VK_KHR_get_surface_capabilities2 v1
VK_KHR_global_priority v1
VK_KHR_image_format_list v1
VK_KHR_imageless_framebuffer v1
VK_KHR_incremental_present v2
VK_KHR_index_type_uint8 v1
VK_KHR_line_rasterization v1
VK_KHR_load_store_op_none v1
VK_KHR_maintenance1 v2
VK_KHR_maintenance2 v1
VK_KHR_maintenance3 v1
VK_KHR_maintenance4 v2
VK_KHR_maintenance5 v1
VK_KHR_maintenance6 v1
VK_KHR_maintenance7 v1
VK_KHR_maintenance8 v1
VK_KHR_map_memory2 v1
VK_KHR_multiview v1
VK_KHR_portability_subset v1
VK_KHR_present_id v1
VK_KHR_present_id2 v1
VK_KHR_present_wait v1
VK_KHR_present_wait2 v1
VK_KHR_push_descriptor v2
VK_KHR_relaxed_block_layout v1
VK_KHR_robustness2 v1
VK_KHR_sampler_mirror_clamp_to_edge v3
VK_KHR_sampler_ycbcr_conversion v14
VK_KHR_separate_depth_stencil_layouts v1
VK_KHR_shader_draw_parameters v1
VK_KHR_shader_expect_assume v1
VK_KHR_shader_float_controls v4
VK_KHR_shader_float_controls2 v1
VK_KHR_shader_float16_int8 v1
VK_KHR_shader_integer_dot_product v1
VK_KHR_shader_maximal_reconvergence v1
VK_KHR_shader_non_semantic_info v1
VK_KHR_shader_quad_control v1
VK_KHR_shader_relaxed_extended_instruction v1
VK_KHR_shader_subgroup_extended_types v1
VK_KHR_shader_subgroup_rotate v2
VK_KHR_shader_subgroup_uniform_control_flow v1
VK_KHR_shader_terminate_invocation v1
VK_KHR_spirv_1_4 v1
VK_KHR_storage_buffer_storage_class v1
VK_KHR_surface v25
VK_KHR_surface_protected_capabilities v1
VK_KHR_swapchain v70
VK_KHR_swapchain_mutable_format v1
VK_KHR_synchronization2 v1
VK_KHR_timeline_semaphore v2
VK_KHR_uniform_buffer_standard_layout v1
VK_KHR_variable_pointers v1
VK_KHR_vertex_attribute_divisor v1
VK_KHR_vulkan_memory_model v3
VK_KHR_zero_initialize_workgroup_memory v1
VK_EXT_4444_formats v1
VK_EXT_buffer_device_address v2
VK_EXT_calibrated_timestamps v2
VK_EXT_debug_marker v4
VK_EXT_debug_report v10
VK_EXT_debug_utils v2
VK_EXT_depth_clip_control v1
VK_EXT_descriptor_indexing v2
VK_EXT_extended_dynamic_state v1
VK_EXT_extended_dynamic_state2 v1
VK_EXT_extended_dynamic_state3 v2
VK_EXT_external_memory_host v1
VK_EXT_external_memory_metal v1
VK_EXT_fragment_shader_interlock v1
VK_EXT_global_priority v2
VK_EXT_global_priority_query v1
VK_EXT_hdr_metadata v3
VK_EXT_headless_surface v1
VK_EXT_host_image_copy v1
VK_EXT_host_query_reset v1
VK_EXT_image_2d_view_of_3d v1
VK_EXT_image_robustness v1
VK_EXT_index_type_uint8 v1
VK_EXT_inline_uniform_block v1
VK_EXT_layer_settings v2
VK_EXT_line_rasterization v1
VK_EXT_load_store_op_none v1
VK_EXT_memory_budget v1
VK_EXT_metal_objects v2
VK_EXT_metal_surface v1
VK_EXT_pipeline_creation_cache_control v3
VK_EXT_pipeline_creation_feedback v1
VK_EXT_pipeline_robustness v1
VK_EXT_post_depth_coverage v1
VK_EXT_private_data v1
VK_EXT_robustness2 v1
VK_EXT_sample_locations v1
VK_EXT_scalar_block_layout v1
VK_EXT_separate_stencil_usage v1
VK_EXT_shader_atomic_float v1
VK_EXT_shader_demote_to_helper_invocation v1
VK_EXT_shader_stencil_export v1
VK_EXT_shader_subgroup_ballot v1
VK_EXT_shader_subgroup_vote v1
VK_EXT_shader_viewport_index_layer v1
VK_EXT_subgroup_size_control v2
VK_EXT_surface_maintenance1 v1
VK_EXT_swapchain_colorspace v5
VK_EXT_swapchain_maintenance1 v1
VK_EXT_texel_buffer_alignment v1
VK_EXT_texture_compression_astc_hdr v1
VK_EXT_tooling_info v1
VK_EXT_vertex_attribute_divisor v3
VK_AMD_gpu_shader_half_float v2
VK_AMD_negative_viewport_height v1
VK_AMD_shader_image_load_store_lod v1
VK_AMD_shader_trinary_minmax v1
VK_GOOGLE_display_timing v1
VK_IMG_format_pvrtc v1
VK_INTEL_shader_integer_functions2 v1
VK_MVK_macos_surface v3
VK_MVK_moltenvk v37
VK_NV_fragment_shader_barycentric v1
[mvk-info] GPU device:
model: Apple M4
type: Integrated
vendorID: 0x106b
deviceID: 0x1b000209
pipelineCacheUUID: 45887054-1B00-0209-0000-000100000000
GPU memory available: 12124 MB
GPU memory used: 0 MB
Metal Shading Language 3.1
supports the following GPU Features:
GPU Family Metal 3
GPU Family Apple 9
GPU Family Mac 2
Read-Write Texture Tier 2
[mvk-info] Created VkInstance for Vulkan version 1.0.323, as requested by app, with the following 3 Vulkan extensions enabled:
VK_KHR_external_fence_capabilities v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_get_physical_device_properties2 v2
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_0.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_1.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_2.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_3.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_4.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_5.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_6.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_7.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_8.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_9.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine2_10.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_0.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_0.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_1.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_1.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_2.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_2.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_3.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_3.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_4.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_4.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_5.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_5.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_6.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_6.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\xactengine3_7.dll'
regsvr32: Successfully registered DLL 'C:\windows\system32\XAudio2_7.dll'
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 03:43:49 HST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/TEKKEN 8/TEKKEN 8.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_APP_ID=1778820
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1778820
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1778820
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1778820
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1778820
SteamOverlayGameId=1778820
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1778820 (STEAM_COMPAT_APP_ID=1778820)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=0 from carried-over
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
video: RetinaMode=0
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (auto-detected, the game does not import d3d12.dll)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8/TEKKEN 8.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/TEKKEN 8/TEKKEN 8.exe ===
fetched client icon 3ffacb2d80bbe1d77f006ce9244db1fc75ee7759
icon built from ~/Library/Application Support/bridgeplay/launchers/1778820/clienticon-3ffacb2d80bbe1d77f006ce9244db1fc75ee7759.ico
Executable=~/Library/Application Support/bridgeplay/launchers/1778820/.build.2vsHe9/new/TEKKEN 8.app/Contents/MacOS/wine
Executable=~/Library/Application Support/bridgeplay/launchers/1778820/.build.2vsHe9/new/TEKKEN 8.app/Contents/MacOS/wine
warning: Specifying ':' in the path is deprecated and will not work in a future release
~/Library/Application Support/bridgeplay/launchers/1778820/.build.2vsHe9/new/TEKKEN 8.app/Contents/MacOS/.game-loader-4E04EF87-5834-46FE-8F19-C84DA53DA5A8/wine: replacing existing signature
Game Mode: staged Wine metadata updated for com.notproton.launcher.1778820
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=1, killing wine prefix ===
=== session health: healthy after 1s ===
=== wine prefix killed, session ending ===
=== bridgeplay run Fri Oct 23 03:44:31 HST 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_1778820.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_APP_ID=1778820
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1778820
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1778820
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
app_id=1778820 (STEAM_COMPAT_APP_ID=1778820)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=0 from carried-over
avx: ROSETTA_ADVERTISE_AVX=1 from default
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (carried over from the last launch)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1778820.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1778820.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_1778820.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Fri Oct 23 03:44:36 HST 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/TEKKEN 8/TEKKEN 8.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_APP_ID=1778820
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=1778820
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/1778820
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=1778820
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=1778820
SteamOverlayGameId=1778820
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=1778820 (STEAM_COMPAT_APP_ID=1778820)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=0 from carried-over
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (auto-detected, the game does not import d3d12.dll)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/1778820/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/TEKKEN 8/TEKKEN 8.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/TEKKEN 8/TEKKEN 8.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/1778820/clienticon-3ffacb2d80bbe1d77f006ce9244db1fc75ee7759.ico
Executable=~/Library/Application Support/bridgeplay/launchers/1778820/.build.OIEJ4D/new/TEKKEN 8.app/Contents/MacOS/wine
Executable=~/Library/Application Support/bridgeplay/launchers/1778820/.build.OIEJ4D/new/TEKKEN 8.app/Contents/MacOS/wine
warning: Specifying ':' in the path is deprecated and will not work in a future release
~/Library/Application Support/bridgeplay/launchers/1778820/.build.OIEJ4D/new/TEKKEN 8.app/Contents/MacOS/.game-loader-5B673D97-0D3B-4105-A97C-14EEB971EE18/wine: replacing existing signature
Game Mode: staged Wine metadata updated for com.notproton.launcher.1778820
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=1, killing wine prefix ===
=== session health: healthy after 0s ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
wine: could not load ntdll.so: dlopen(~/Library/Application Support/bridgeplay/launchers/1778820/TEKKEN 8.app/Contents/MacOS/ntdll.so, 0x0002): tried: '~/Library/Application Support/bridgeplay/launchers/1778820/TEKKEN 8.app/Contents/MacOS/ntdll.so' (code signature in <87DD8A69-3EFF-32A7-AEB2-6BD17225A505> '~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/ntdll.so' not valid for use in process: mapping process and mapped file (non-platform) have different Team IDs), '/System/Volumes/Preboot/Cryptexes/Rosetta~/Library/Application Support/bridgeplay/launchers/1778820/TEKKEN 8.app/Contents/MacOS/ntdll.so' (no such file), '/System/Volumes/Preboot/Cryptexes/OS~/Library/Application Support/bridgeplay/launchers/1778820/TEKKEN 8.app/Contents/MacOS/ntdll.so' (no such file), '~/Library/Application Support/bridgeplay/launchers/1778820/TEKKEN 8.app/Contents/MacOS/ntdll.so' (code signature in <87DD8A69-3EFF-32A7-AEB2-6BD17225A505> '~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/ntdll.so' not valid for use in process: mapping process and mapped file (non-platform) have different Team IDs), '~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/ntdll.so' (code signature in <87DD8A69-3EFF-32A7-AEB2-6BD17225A505> '~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/ntdll.so' not valid for use in process: mapping process and mapped file (non-platform) have different Team IDs), '/System/Volumes/Preboot/Cryptexes/Rosetta~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/ntdll.so' (no such file), '/System/Volumes/Preboot/Cryptexes/OS~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/ntdll.so' (no such file), '~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/ntdll.so' (code signature in <87DD8A69-3EFF-32A7-AEB2-6BD17225A505> '~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/ntdll.so' not valid for use in process: mapping process and mapped file (non-platform) have different Team IDs)
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
Game name
TEKKEN 8
Steam AppID
1778820
Status
borked (does not run)
Backend used
dxmt
Engine
WineHQ 11.15 - Rosetta
Bridgeplay version
0.7.44 (61)
Mac chip
M4
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
Mac16,12
Notes
One tap in the Bridgeplay app. Session 0 min, exit status 1, first Wine error: wine: could not load ntdll.so: dlopen(~/Library/Application Support/brid
Setup at report time
{"schema":1,"appid":"1778820","name":"TEKKEN 8","status":"borked","chip":"M4","memory":"16 GB","macos":"macOS 27.0.1","version":"0.7.44 (61)","engine":"WineHQ 11.15 - Rosetta","backend":"dxmt","model":"Mac16,12","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
All reactions